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  • Passage of count of duty gost. Call of Duty Gameplay Walkthrough

    Passage of count of duty gost.  Call of Duty Gameplay Walkthrough

    Another time - another enemy.
    60 people from the troops of the first level were sent against 500 enemy fighters. Their goal: to drive the enemy out of the civilian hospital, saving the lives of patients.
    They held the position for three days, but the enemy numbers were too great.

    Out of 60, only 15. They would not have held out one more night and the enemy knew it. They evacuated people from the hospital, sending only one of their own as a guide. The rest formed a formation, hiding behind the bodies of the fallen brothers. As they waited, the blood from the corpses poured onto them. Sand stuck to this blood. The blood changed them, a kind of anointing.



    As the enemy approached, these 14 fighters rose straight out of the sand. They became invisible hunters. The enemy was powerless against their secrecy. When the cartridges ran out, bayonets were used. And when the bayonets became blunt, fists went into action.
    When the dust and sand had settled, of all the enemies, only one remained alive. They found him in the desert, wandering aimlessly there in delirium. He told his comrades about powers so terribly powerful that they could only be supernatural. He called them "Ghosts".



    Follow your father and brother. When your father says go home, follow your brother.
    In space, follow Mosley. When she disarms the enemy and the weapon gets to you, move the mouse over the enemy and kill him.
    Then follow Mosley, doing whatever she says.
    The rise of the Federation began many years ago. When the huge energy-producing deserts were destroyed, the states dependent on them collapsed. And then the rise of the Federation began.
    The Federation has unified all of South America under one banner, absorbing everything in the path of its ruthless expansion northward.



    Turning ONE against us, the Federation stood on America's frontier, ready to strike.
    They thought we were weakened - an easy victim waiting for the final blow.
    We fought for a long time, hard, until we ended up in a stalemate.
    And here, in the craters of the neutral zone, we are now waging a defensive war with an enemy superior to us.



    Follow Hesh and Riley.
    At the gas station, enemy soldiers will execute civilians, kill them. Next, go to the tunnel.
    When you enter the site, there will be a lot of enemies. Pay attention to the helicopter, you can kill all its passengers and it will fall. Move towards the green smoke.



    Take a laser grenade launcher and shoot down enemy helicopters. Then climb into the car from behind.
    After arriving at the base, follow Hesh.
    We call this the neutral zone. The areas between Los Angeles and San Diego were hit hard when the Order turned against us. The beaches that I remember from my childhood are now abandoned. Mines are everywhere. Father said few people are sent to the neutral zone, it is too dangerous, unpredictable.
    Since he sent us here, this is too important. But I could not shake the thought that he was testing us again, that he wanted to teach us a lesson.



    Follow Hesh. When you sync, you will see from the camera what is mounted on the dog. Kill enemies with the help of the dog. Next, go into the building.
    You will enter the tunnel and an enemy column will drive. Sneak to the right of the cars. Tell the dog to attack the enemy on the right. When she kills him, go on.
    Synchronize again. Drive the dog to the target and then lead the dog back to you.
    Go through the woods. When wolves attack you, defend yourself, they will help you.



    Follow the scouting party. When you enter the city, there will be many enemies. Move towards the goal, destroying everyone in your path.
    They crawled out of the ground and disappeared into thin air. They have made a reputation for themselves outside the wall. It spread across the no-man's land like a cloud of fear, a weapon steeper than copper and steel.
    Marya Keign. This is what my father was talking about. Ghosts. And yet someone dared to challenge them.
    They were heading to San Diego, into Federation territory, to find their man, Ajax.
    Ghosts, before we only dreamed of them, but now we are going to join their ranks.



    Take the grenade launcher and mark all the cars that pass by you. Then get into the truck.
    When you rush into the truck in the very heat, go along the corridor, then go up the stairs.



    Near the doors, switch to a sniper rifle and kill everyone you see. Then, when you get ambushed, switch back to the sniper rifle and kill all the grenade launchers.
    When you put on your gas mask, throw gas grenades under the door and move forward.
    After reaching the door behind which Ajax will probably be, go with Keegan to the right.



    It's time to do your legs. Switch to the sniper rifle and cover your comrades so that they can reach the helicopter. Then make your way to the helicopter yourself. When you sit in the turntable, destroy all the turrets on the cars with a sniper rifle so that you can fly away.
    I saw before how the fallen were picked up. But not like these people. It was a sign of the Ghosts' respect for Ajax - the exact opposite of how he apparently died. If this Roarke killed him, he was clearly in no hurry, enjoying the process, and now he was hunting the Ghosts.
    And again we fought with the Federation and again we went into the chaos. Excavation, Target Lists, Ghosts. And somewhere in the midst of this carnage was our father. I had to find him.



    Get up for a machine gun and destroy enemy helicopters. When the machine gun is destroyed, use drones to destroy helicopters and tanks.
    You need to make sure your dad gets out. You will go to the house. Crawl under the obstacle that your brother will raise. Then go up the stairs. An unknown person will attack you. Protect yourself ..
    It all started 20 years ago. The Federation army began to threaten South America. Their leader, General El Magro, demanded the capture or execution of all US-born citizens.
    It was Roarke who convinced Washington to trust the Ghosts to solve this problem.
    The United States sent troops to destroy the Federation. Roarke went to eliminate El Magro, but Roarke became obsessed with the man. He spoke of it as a reward, a hunting trophy. And he was ready to do anything to get this trophy.



    Follow the group. When the tank appears, run to the parking lot on the right. Next, go to the transport and throw a grenade into it.
    Move forward along the street, when you run to the installation, it will have time to shoot and blow up the dam. Run into the alley on the right and follow the group. After climbing to the roof, kill enemies.
    When the building collapses, you will be left with Roarke alone. Do what he says. Join the rest of the group.



    A helicopter will arrive. Climb to the second floor, go through the doors and jump onto the helicopter. When you take away the pistol, shoot the enemy.
    El Margo will knock the pistol out of your hands, quickly raise the pistol and kill the enemy. Next, save Roark, and then release your hand to save everyone else.
    - So what happened to him? With Roarke?
    “We searched for his corpse for weeks, but they recalled us, and he was declared missing.
    - But why does he need Ghosts?
    “The Federation got to him first. I don't know what they did with it, but if they changed it, they can change anyone. The ghost will not stop until the task is completed.
    - So find him before he finds us.
    - Exactly. There is a man in Caracas who knows where his lair is. Victor Ramos is the head of scientific projects of the Federation. Few can call someone like Roarke a friend. Ramos is one of them. To find Roark, you'll have to go back to where it all started.



    Use an optical scanner to identify the target. Then go down, open the rig, shoot the cable, attach the hook and go down the cable.
    When you find yourself on the building, go down two floors below and eliminate the person at the computer. Walk to the right and eliminate two more.
    Get down further, do not rush to shoot. Go left, wait until the second person enters the kitchen and eliminate him. The second will be eliminated by your friend.
    Next, eliminate the remaining three at the table. Get down below and climb through the window.



    Follow Keegan and load the virus into the power system. When loaded, quickly hide to the left in the dark.
    Go back and grab the cable. Turn off the lights in the building.
    Kill the two enemies on the left. Next, throw a knife at one more, and then throw the knife at one of the two enemies who will come running to you.
    Follow Keegan. When you go to a cafe, there will be a lot of people. Shoot the TV on the left on the wall to keep the room dark. Then turn on the stroboscope to catch enemies off guard and destroy everyone in the room.



    Help Keegan turn off the power to the elevators, then go and cling to the cable and go down the building, shooting enemies who will look out of the windows.
    When the building starts to collapse, run after your comrades. Then, after jumping out of the building, open the parachute.
    Ramos's laptop was badly damaged. But "Narat" found something interesting. Roarke moves twice a day. But for now, we know exactly where he is - a floating plant in the Persian Gulf, occupied by the Federation. They call him Freeport.
    "Narat" found everything, now they need him alive.
    For hunting, you will be provided with a couple of restored birds. I will coordinate everything from the spectrum.
    - It will be a hell of a hunt.
    “Big game, but you know what to do.



    You are flying a helicopter. Follow your allies.
    Open fire on enemy installations, and on everyone you see. Use light traps to defend against missiles.
    After, enemy helicopters will arrive. Destroy them and fly to clear the landing zone.



    When you disembark, follow your group to Roark's lair.
    There are tribes in the Amazon jungle that have perfected the art of torture for hundreds of years. The Federation took them into their family, providing them with slightly more sophisticated methods.
    They kept Roarke burrowed for months. Nude. And fed on low-protein porridge. Bowing the body, they began to work on his mind. When the mind also gave up, they took up the soul.
    What was left was redone, saturating it with lies. Turned into a puppet - a painful process, cruel. Roarke became their ghost - the perfect weapon against us.



    Take Roark's chair and move it to the edge. You will be attacked and the plane will crash.
    Unite with your own as you move quietly through the forest.
    Follow the group. Listen to everything they tell you.



    When you get to the field, there will be helicopters. They will fly away. Sneak across the field, don't glow.
    Further, when you see a rocket, helicopters will fly at you. Lie down and do not move, and after that, run after the group and jump from the waterfall.
    Narat officially announced that the missile launched from Yucatan did not strike the United States.
    - Where did she go?
    “This is what you guys have to find out.



    Operation "Ziferblat" - the assault on the Vanta Federation complex. There we will get the information we need.
    You need to enter the complex and collect any information on the missile program.
    - What about your old friend Roarke? He will not leave us behind.
    - We'll deal with Roarke, but for now, the main priority is Dial.



    Follow the group. When you reach the checkpoint, first remove the enemy on the large tower on the right. Then, the central one on the left tower. Kill the rest.
    Hide the corpses. Then a car will drive up. Kill the driver with a knife and get into the car.
    When you arrive at the Federation base, follow yours. The light will turn off. Turn on the night vision device, kill everyone and follow your comrades.



    When you reach the large door, drill two holes. Then step back so you can blow up the door.
    Follow the group. Place your bag on the table and start defending your position. Place a turret, mines and defend your position while Hash downloads all the files. Then take the elevator.
    Leaving the elevator, do not shoot, move to the parking lot and get into the car. When you are declassified, shoot the enemy transport that will follow you.
    “Sir, they're on board.
    - What did we get from this data?
    - Yes, the Federation's missile program is being developed in a high-tech complex.



    “The third Federation fleet holds the coastline.
    “That's why we're heading south to divert their attention by attacking the Atlas Platform in the heart of Drake Passage.
    - It's far abroad, why capture this target now?
    - Atlas provides a lot of fuel, the Federation will last for many years. And I don't want you to capture her, sink her.



    Explode the charges. Climb to the top and break through enemy defenses. Use the hooks to climb up. Then follow the group.
    Put charges on the door. When the door explodes, throw a flashbang grenade and clear the room. Go into the room on the right and press the remote control.



    Follow the group. Destroy two machine gunners, then remove the corpse from the remote control and hold the pressure in the green zone. Then run and grab the helicopter ladder.
    We lured out the Federation fleet. They left one ship - a destroyer guarding the harbor and the plant.
    It is crammed with modern air defense. But he has one weak spot 20 meters below the waterline.
    “Keegan, Logan, you’ll take the Proteus torpedo with you, which will hit the heat exhaust.
    - Understood. Let's send one more ship to the cemetery.



    Swim after Keegan and listen to what he has to say. Enemy scuba divers will appear in front of you, kill them.
    After passing the cave, cut off the doors.
    Swim into the lighthouse and launch the Proteus torpedo. Aim the torpedo at the red spot of the ship. After the explosion, the blast wave will destroy the lighthouse and you will find yourself pinned to the bottom. Keegan will help you, swim after him, destroying scuba divers.



    When they start dropping bombs, you will swim into the ship. It will contain sharks. Swim carefully between them and follow Keegan.
    Roarke hung above me like a black shadow. We destroyed the platform, took the entire fleet away, flooded the destroyer and all this time I was worried about only one thing, where Roarke was. Here? Ahead? Is he waiting?
    He was so good, Phantom. But what happened to him?
    There was something important at this plant. The Federation did its best to hide it from us. And we almost found out what it was.



    Jump onto the enemy from the cliff. Go forward. Team up with a group and quietly kill the enemy near the carriages.
    Enter the building. And go up the stairs to the left. When the gate rises, clear the room from enemies, and then go along the white corridor.
    Download the images of the fighting rods, then follow your comrades.



    When you enter the room with computers, copy the data. You will be attacked, kill everyone and move with the group to the exit. When yours blow up smoke, use the thermal imager to destroy enemies.
    Out on the street, fight your way through the crowd of enemy soldiers and jump on the truck that will arrive there. Shoot the cars chasing you.
    The worst fears were confirmed. The Federation has recreated the Orbital Weapon System from the debris of ODINA.
    "Will they be able to use it soon?"
    - Unknown. The data you have collected is sent to Colorado Springs. The Minister of Defense is expecting a report from you.
    - Keegan. You're getting poisoned in Colorado Springs.
    - Still would.
    - Meet me in secret tomorrow in Vegas at 12 sharp.



    Raise your gun and kill all enemies in the room.
    When you meet Keegan, hide in the kitchen in the room to the left.
    After passing into a large room, there will be a lot of enemy soldiers. Break through with the fight and climb through the gate.



    When you open the doors in the corridor, there will be many soldiers. Turn around and run after your comrades.
    Pick up Riley and move towards the helicopter.
    If the ghost dies, his body is laid face down, so that his head points in the direction of the house. The weapon is placed next to it.
    We always do this, and when our fallen find themselves in the next world, they watch us, and our enemies too.



    The father died, it could not be changed. But Logan and I, we're still here. The Federation is still here. Roarke is still here. The war is not over, it is still a long way off.
    Goodbye dad, I can't compare with you, but I will try to the end.



    Taking the mask from the table, follow Hesh to the deck.
    Take the guidance system. Run and defend the ship's side destroying enemy boats. Use a guidance system.
    Then follow Hesh and use rockets to destroy helicopters and a Federation plane. Then run with Hesh to the helicopter.
    We attack two targets at the same time. We've dispatched an assault team to the Federation space station. Their task is to capture the station and take control of the orbital weapon. For them to do this, we must destroy the early warning repeater on the ground.



    Hesh, you and your group will have to capture their headquarters and launch a missile into the relay. Roarke might be there, but the mission comes first.
    The tank battalion will breach your defenses. Resistance will be the kind that you have not met in the entire war.
    If everything works out, our guys in space will have a chance to win.



    Move with a group destroying enemy tanks on your way. Use guided missiles to destroy the helicopter.
    When you arrive at the enemy base, destroy all defensive structures near the runway.
    Using a machine gun, destroy enemies in the building. Then jump off the helicopter and follow Hesh.



    Hack the door and clear the room. Launch the rocket and go down the stairs with Hesh.
    Make your way to the train and get on it.
    When you control the tank again, destroy the enemy turrets. Then get out of the tank and run into another tank. Get behind the machine gun and cover your retreat.
    - Icarus, ground mission completed successfully. They are blind, attack them.
    - Icarus, says the center, you must see the station.
    - Understood, the second separated, aiming at the target.
    - It's huge. There is a whole ring of Federation satellites, they are activated.
    - Mary says, we won't last long here, come in and do your job.
    - That's right, let's go.



    Follow the group, destroying opponents. Make your way to the hatch. An explosion will occur and you will be thrown back. Fly into the circular passage and follow your allies.
    Set charges. When there will be an explosion, fly in and kill everyone.
    Use the console to control satellites. Mark targets on the ground and the satellite will destroy them.
    My father taught us a lot, but one of the lessons I remember forever.
    Most people try to live by avoiding this lesson, as long as fate does not force them before it. It all depends on what choice a person makes.
    Logan and I made our choice, made a promise for the lost ghosts, for my father.



    Follow Hesh. Run along the carriages, killing enemies. On one of the cars, lower the bridge to the right and run further.
    When you reach the last carriage, storm the door.
    Raise your pistol and shoot Roark. It turns out that the pistol has no cartridges. Hash will throw ammo at you, load the pistol and shoot at Rork.



    Take your brother and swim to the surface. When you are on the shore, pull it and then lift it up.
    Judging by the ending of the game and the picture after the credits, it should be continued ..

    If you have problems with passing Call games of Duty Ghosts , you can always use our advice and information for action. We describe in detail the steps that need to be taken to complete the game. Ghosts... In the most difficult places, we add pictures that can help you. Walkthrough Ghosts read on our website.

    Ghost story

    Watch the epic ghost warrior video first. Get up off the ground, go with Elios and Hesh to the mountains. The shelling will suddenly start, run. As you reach the house, follow Hesh upstairs, help him open the door.

    Then the action takes you into space. After the dialogue with the astronaut, follow him. Fly to the shuttle, watch your partner. The ship was attacked by unknown people, fly to the exit. A soldier will attack you, resist, shoot him. Continue following Mosley, kill opponents on your way. After several corridors, you will be thrown into open space. Help Mosley fly to the wreckage. Interact with the panel. Shoot the reactor until it explodes.

    You are back on Earth. Run after Hesh. Jump over pits and debris.

    Marvelous new world

    Go through the ruins for Riley and Hesh. As a result, you will meet two cute deer. Go outside and head to the wall to meet your squad. After chatting with friends, head left, Riley smells something amiss. You will meet Federation fighters. Kill them, clear the streets.

    Once you get to the gas station, you will be told that you need to help another squad. Go right, go through the pipe on the left wall and then kill all the enemies that are on the right. Walk to the door and take the rocket launcher. Destroy a couple of helicopters, get into the car and go to the base. Go into the building, go upstairs to the authorities.

    Neutral zone

    Follow your brother quietly and don't get your attention. Control Riley to eliminate terrorists, bypassing the gorge and a small village, you will find yourself at the enemy's base. Kill everyone on it, go into the pipe (skip the troops). Go outside, now switch to Riley. Quietly follow to the points through bushes, debris, and pipes. Kill the feds sometimes. Eavesdrop on their commander-in-chief, and then meet with the brothers.

    Riley will feel something, run after him. Wolves will attack you, fight back until two "ghosts" appear. Go with them through the forest, clear the village. Climb the slope.

    Fallen

    Switch to sniper rifle. Find Ajax (he is in the central stand). Now take out the grenade launcher and mark all the trucks that you can (they will go in front of you). Get into the truck, drive straight through the enemy camp, blow up trucks and shoot at the soldiers.

    You need to walk around the stadium, go through shops and enter offices. Kill everyone in your path, sometimes use a rifle to kill from the rear. As you find Ajax, take him with you and go to the field. Clear it with a sniper rifle, run to the helicopter and get into it.

    Return

    Go to the place of battles. Stand at the machine gun, kill enemies and blow up helicopters. A little later, a new enemy combat unit will appear, hide behind a table or in another secluded place. Turn on the navigator and destroy the marked targets with the help of planes.

    Falling down, run to the ditches. Keep killing terrorists and sometimes use your navigator for this. After you finish, run to the base. Pass a couple of districts, go into the streets and go left. Clear the alley. Go straight, on the left Hesh will open the door. Enter the building, run upstairs, your brother will move the log and you will have to crawl further. Go upstairs, fight the terrorist with knives.

    Legends never die

    Run straight and then right. Kill the soldier, a tank will appear. Hide. Wait for help, run across to the other side of the street into the ruins of a house. Go through it, go down to a new street, kill enemies and blow up an armored vehicle. Go down the street, continue to eliminate opponents, the flood will begin. Run after the commander into the building.

    Go through the rooms to the stairs, go upstairs. Go out to the roof, start killing ill-wishers. After the roof collapses, you will find yourself in the water. Roarke will save you. Walk with him through the building and eliminate enemies while under water using a knife. Then, once on land, kill opponents with conventional weapons, reunite with the squad and run in search of the target. After finding it, run as fast as possible and jump into the helicopter. Kill Almagro. After the crash, try to rescue Roark. When you realize that the attempts are pointless, let him go.

    Federation day

    Hunt down your target, she will be next to the civilian at the exit from the helicopter. Let the cable go and climb along it to the building. Go downstairs, eliminate the soldiers when necessary. Cut through the window, enter the building. Go through the corridors, load the virus into the system and hide between the servers. As the enemies pass, continue on your way.

    Go downstairs, kill enemies on the balconies and again penetrate the building. You need to get to the goal through the offices, kill everyone in your path. Once you reach the informant, you will realize that everything is a setup. Run to the exit. Jump out of the building, open the parachute.

    Predatory bird

    In this mission you will control two characters - the pilot and Logan. The first need to constantly kill the paratroopers outside, demolish the planes and shoot the building. Controlling the main protagonist of the game, go through the buildings, eliminating the feds. Get to Roarke.

    Hunter

    First, get to the collection point. You will have a circumference indicator, by which you can understand where the enemies are. Kill them quietly or just walk through the bushes. As you meet with the detachment, follow the river to the evacuation point. The whole mission is built on stealth kills, so try not to make noise, otherwise it will be extremely difficult to complete the level.

    Clock face

    Go to the guard post, kill everyone and hide the corpses. A car will arrive, kill the guard. Get into the car and head straight to the enemy base. Go quietly to the check counter of things, and then start killing all enemies. Drill a little further two holes in the gate (be careful not to damage the block). Get to the servers. Take a position (place a turret, bombs, etc.). Guard your brother. When he finishes downloading the data, just leave the base. At the exit, get into the car and drive to the submarine, shoot at the pursuers.

    Atlas fell

    Clean up the tower as quietly as possible. Kill everyone in your path, break the mechanism and quickly follow to the site, jump into the helicopter.

    In the depths

    Swim after your brother and listen to his directions. Destroy the squad by the submariner, then quickly hide on the ship. Quietly pass sharks, shoot a bomb at the ship. Swim to the evacuation point, destroying terrorists along the way. Swim through the snorkel to the shore.

    End station

    Everything is very simple. You need to get to the enemy base, study computers and leave the base with the help of a truck. On the way, you will meet hundreds of enemies.

    Sin City

    Watch the long video. Try to get out of the shackles, resist Rork. Watch your father get killed. Now, get out of the building with your squad, kill terrorists. Once outside, take the early Riley in your arms, follow to the evacuation point.

    All or nothing

    Run to the deck. Clean it from enemies. Get down to the side bridge. Cut the cables, destroy the boat using the navigator. Get behind an armored personnel carrier, shoot down planes and helicopters. When the ship starts to sink, run to the helicopter and leave it.

    Broken ties

    At this level, you will need to control a tanker and Logan. Destroy marked targets and enemy vehicles first. Clean up the station for Logan, activate the button. Walk to the elevator, go downstairs and board the train.

    Loki

    Fly to the station, kill all enemies. After reaching the capsule, open it. Shoot at enemies on the ground using rockets.

    Ghost killer

    Follow the last fight with Roarke through the train carriages. Kill enemies. Before the last door, give a command to missiles, rush into the room and shoot. A couple of epic scenes, grab a gun, grab a bullet and put it in it. Shoot Roark and then swim towards freedom. Take your time to leave the screen after the credits. Look at the landscape. Turn your head to the right and ... wait for the sequel, after an epic plot twist. Completed the game.

    Call of duty

    Mission 1: Discoverer - Pathfinder

    After the briefing, you find yourself on board a plane flying to France, to the shores of Normandy. You and Sergeant Heath will be thrown under cover of night into the very lair of the enemy, in the town of Saint-Eglis. From there, you must send a signal that will serve as the beginning of a large-scale Allied offensive on the lands occupied by the Germans. The landing will take place inside a large estate, surrounded on all sides by a small fence. Look around, the sergeant's parachute is not visible, probably, the wind carried it some distance from the planned landing point. Wait until the noise of a passing truck dies down, and then run to the house, towering on a hillock. Fritz will run out of the open door to meet you. Kill him before he can raise the alarm. Inside the brightly lit room, a receiver sits on a table, filling the room with German tunes. There is a first aid kit on the table next to the receiver, which I hope you don't need yet. Exit the room and head west towards the small line. A sergeant's parachute is caught in the branches of one tree, and his dead body hangs motionless on the parachute's lines. Pick up his bag from the ground and then slowly approach the bunker, from where the German speech is heard. Defeat the two time-killing Fritz with a game of chess. Step out of the bunker into a wide field - ideal for a drop of troops. Install the radio beacon in the designated place. After a while, the roar of approaching planes will be heard, from which white balloons will fall - parachutes with paratroopers. When the landing is over, together with the rest of the soldiers head towards the group of compactly located houses. Aimed fire from all types of weapons will be conducted at you from the open windows. Go to the door of the outermost house. Inside, clear all the rooms from the Fritzes, then go through the emergency exit into the courtyard. Entering the next house, go through it and turn right at the exit. Walk forward a little and then jump into the trench using the gap in the brick fence.

    Mission 2: Sep. Mer Eglis - Ste. Mere Eglise

    The trench leads your group to a minefield, but, nevertheless, there is a small passage. Crawl forward in the center of the field, there are large craters from exploding mines here. In the craters, you can wait out the most intense shelling of the Fritzes, and in the rare seconds of calm, move on. When the houses in front have increased so much that it will be possible to see the Fritzes through the sight, bend down to the ground and, having cocked the hammer, begin to methodically shoot all the soldiers. When the buildings adjacent to the railway line are cleared of the Germans, it will be possible to begin to seize the station. Cross the rails and run to the dilapidated brick wall. After taking a few steps to the right, run to the side entrance leading into the train station. After destroying all the Fritzes, go to the window and, aiming accurately, remove the Fritz sitting behind the machine gun of the armored vehicle. Exit the building and approach the dilapidated wall. A row of houses can be seen across the road, from which the Germans built a kind of fortress. After a tiring battle, cross the road and go inside the outermost house. Find the exit to the courtyard from it. From there, head towards the local cemetery. In the chapel, the blasphemous Germans set up something like an ambush, and God sent them punishment in the form of your squad. You go into the broken passage in the wall of the building, from there turn to the right and start making your way to the self-propelled anti-aircraft gun. Destroy the machine gun nest and then take care of the self-propelled gunners. After the destruction of the entire crew, install the explosives on the self-propelled gun body and then quickly run back to a safe distance. After a powerful explosion, leave the shelter and, together with the rest of the soldiers, begin to approach the area. There is another anti-aircraft gun in the center, do the same operation with it as with the previous self-propelled gun. Then go into the narrow passage between the hotel (judging by the inscription on the wall) and some dilapidated building. At the exit, turn right and run to the entrance to another building. From it you will come out to another street, where in the middle of the road there is a padded car. The last anti-aircraft gun stands at the crossroads, on the right side it is covered by a machine gunner. Run across the road and, pressing against the wall of the house, slowly move towards the sound of machine gun shots. Thus, you can go to the rear of the machine-gun nest, and not go stupidly ahead, exposing yourself to mortal danger. After neutralizing the shooter, take care of the self-propelled gun crew. Then approach the anti-aircraft gun and set explosives on its body. A thundered explosion will mark the end of this mission.

    Mission 3: Sep. Mer Eglis. Day - Ste. Mere Eglise Day

    With the appearance of the first rays of the sun, the German forces began to regroup. German planes appeared in the sky, loitering in the sky over the captured town. Together with the rest of the soldiers, run across the road and go inside a small room that once served as a bank. There will be a small briefing with all the fighters. Leaving the room, you will see a group of Fritzes appear on the left side, and a German tank will appear right in the center of the intersection. While the rest of the soldiers are busy with the Fritzes, you walk to the destroyed church (before reaching the brick fence, turn left). Take the loaded grenade launcher inside the church. Approach the tank so that you can see it through the sight of the grenade launcher and make a shot at it. Then return to the church, where one of the two machine guns stands against the far wall. In his sight, you can see the old cemetery, where the Fritzes scurry between the tombstones. Start shooting the Germans until the last enemy groups begin to retreat. Exit the church and head to the inside of the building opposite. After leaving the square, head towards its northern part. After entering the building, get ready for a battle with another group of Fritzes. In a couple of minutes a German tank will appear on the square. Your task is to return to the church, take a grenade launcher and turn a German tank into a pile of iron. During your dashes, the rest of the fighters will cover you. Then head to the crossroads, where another tank took the road leading to the left. Its crew is destined for the same fate as the previous tank you knocked out with a grenade launcher. Move along a deserted city street until you run into hedgehogs along the road. Two decent-sized holes gape in the fence, through which the fortified area of ​​the Germans is visible. Take a sniper rifle and shoot all shooters. After the area is cleared of the Fritzes, go downstairs. Jump over the trench, behind which there is a building with miraculously preserved walls. Go around it in search of two Fritzes. As soon as they are destroyed, your comrades from the garage, which is behind the tower, will roll out a car. Sit in the front seat next to the driver. After talking with the rest of the soldiers, the car will start on the road. Destination route - regiment headquarters.

    Mission 4: Normandy Route # 13 - Normandy Route # 13

    Basically, this mission consists of a deadly car ride. In this area, the front line passes, so everything is literally packed with equipment, enemy manpower, bombs are constantly being dropped from the air from fighters flying over your heads. During the trip, lean out of the car window (key F) and shoot the Fritz, and those striving to shoot your wheels. In the middle of the way, you will reach some kind of provincial town, where you will fall into a trap. After the explosion, you will have to leave the car and look for some kind of vehicle. Behind you lies the fallen slab of the house, climb along it inside the dwelling. After passing through the corridor, you will come out to another street. Pass by the wrecked car, which obviously will not suit you and, having run ahead a few meters, turn around the corner. A few tens of meters from you at the turn there is a house with an open garage, in which there is a serviceable car - an army jeep. Remove the arrow from the top window and rush to the car as fast as you can. While your comrades are trying to start it, cover them by standing behind the machine gun installed in the garage. As soon as the engine shows signs of life, jump into the car, which will immediately take off. After a short journey, you will stop at the regiment headquarters.

    Mission 5: Brecourt Manor - Вrecourt Manor

    Follow Captain Moody, who will lead your group to a large boulder, overlooking the enemy positions. Turning to the left, start going behind enemy lines. Destroy all personnel serving the anti-aircraft battery. After that, the sergeant will detonate the anti-aircraft gun with explosives. Jump down into the trench and, bending your head, crawl along it to the next battery. Having destroyed the anti-aircraft gun, crawl along the trench to the headquarters dugout. After passing through the rest room, in the next room, take a package with documents from the table. After leaving the premises, move to the next anti-aircraft gun. Now you yourself have to work as a blaster. Find a sergeant who will give you explosives. Place the explosives at the base of the battery. After the explosion, get out of the trench and run south to the rural buildings. Through the open gate, go inside the hay storage, fenced on all sides. After passing through the vault, run along the wall to a two-story house. In the back room of the second floor, take the package with documents from the table next to the bed. Get down and get out through open door opposite the stairs. After leaving the gate, head towards the arch through which you will enter the square. Another anti-aircraft gun was installed on the square. After destroying it, this part of the operation will be completed.

    Mission 6: Castle in the Alps - Alps Chateau

    The main goal in this mission is to rescue Captain Price from captivity, whom the Germans are holding in the basement of a castle located in the Alpine mountains. The first obstacle on the way to the castle is the guard post. Only by removing the shooter from the machine-gun socket installed near the barrier, you can approach the guarded room. Meet the guards who ran out to meet with friendly fire from machine guns. Approaching the castle gates, give several bursts on the gas tank of the truck. An explosion will thunder, which will take the lives of several Fritzes and free the way to the castle. Since it is impossible to get inside the castle from the front entrance, we will look for an emergency entrance. Run along the alley to the Fritz garage and arrange a grandiose fireworks display. Then go out to another alley, along which you can reach the door, which you forgot to bolt. Inside the castle, run along the corridor, he will lead you to the stairs, along which you can climb to the second floor. In one of the rooms, find a package with documents and plans. Return to the first floor, when moving along the corridor, one of the locked doors will open, and an armed fritz will appear in the opening. Pull the trigger before it. Then enter the richly furnished hall. Having removed all the Germans from the stalls, go out into the corridor leading to another hall. After clearing the room from annoying Fritz, go up the spiral staircase, then into the corridor to the left. From it you will get to the terrace, run along it to the other wing of the castle. After running a little along the corridor, go down to the dining room. Approach the fireplace, where eagle figurines are installed on both sides. Clicking on the right eagle in the fireplace will open a door leading to a secret room. Destroy the communication equipment inside. Then return to the hall and go to the left door, which will open at once. After parsing with the guards, go down to the wine cellar, from there even lower, until you reach the locked door. When your comrades plant the explosives, move as far as possible. Since the room is narrow, the blast wave will spread over a considerable distance. When everything calms down, go into the room that serves as a kind of prison. Find Captain Price in one of the cells, then return to the street with him, where you sit in one of the trucks.

    Mission 7: Dulag IIIA - Dulag IIIA

    After talking with Captain Foley, who is sitting in the cab of the truck, go into the woods. You have in your hands a formidable weapon of the invisible front - a sniper rifle. Place the optical sight at the prison gate. First, remove the shooter looking at the surroundings in the sight of your machine gun, then take care of the rest of the guards. After clearing the territory adjacent to the prison, the truck will set off and, having fairly accelerated, will ram the gates of the prison. Together with the rest of the soldiers, search for the whereabouts of Major Ingram. When you reach the small pool, go under the observation tower and then turn left. After leaving the dining room, head to the open barracks, where inside you will free Major Ingram. Return to the truck together with the major.

    Mission 8: Pegasus Bridge - Pegasus Bridge

    Under cover of night, your group is thrown into the south of France in the town of Benouville. Nearby there is an object of strategic importance - a bridge over the canal, through which the main forces of the allies must pass. The task of your group is to capture the bridge and hold it until the main forces of the allies approach. The entrance to the bridge is guarded by a whole battalion of Fritz, on the right side of the bridge is a bunker with machine gun barrels peeping out of the loopholes. In general, at first glance, it is an impregnable fortress, but weak points can be found in every defense. Take a few steps to the right, bend down and start running towards the bunker. After passing the ravine, go forward a little, then jump into the trench. From it, go up the stairs to the bunker, where machine guns are raging, which, however, quickly become silent. After going downstairs, head towards the bridge. On the right side there is an anti-aircraft battery, which is not working at the moment. Fight through to the other side of the bridge. After taking the bridge, a tank will appear in front of the house - the last counterargument of the Germans. Find Captain Price, he will give you the order to destroy the tank with the anti-aircraft gun installed on the other side of the bridge. To repair the anti-aircraft guns, take Army Engineer Mills with you, he is located near the fence that is across the road. Together with him, get close to the anti-aircraft gun. In a couple of minutes, through the efforts of Mills, the anti-aircraft gun will be ready for battle. Aim the anti-aircraft gun sight at a tank standing in the distance and fire a volley at it. Return to your comrades and help them finish off the remnants of the German forces.

    Mission 9: Pegasus Bridge. Day - Pegasus Bridge Day

    Your team met the dawn with weapons in hand, protecting the approaches to the bridge. At the first rays of the sun, the Germans launched an offensive on the west bank. Hold positions until the numerical superiority of the Germans becomes clear. After the command of the captain, run to the opposite bank. A machine gun is installed in the booth on the left side of the bridge. Stand up for him and cover the retreating comrades. On the other bank from the southwest a tank approaching the channel will appear. He will start shelling your positions. Exit the booth and move to the bunker, behind it in the trench is a grenade launcher. After destroying the tank, go up to the bunker. A Fritz battalion is approaching the bridge from the south. Use a machine gun to clear the area from enemy personnel. During the battle, you will need to destroy tanks in the southern direction, on the other bank of the channel and in the north-western direction. At the end of the battle, go to Captain Price, he will congratulate all the fighters on a perfectly completed task.

    Mission 10: The Eder Dam

    Having successfully landed from an airplane, you find yourself a few meters from the German Eder Dam. The sky is lit by the wandering beams of searchlights looking for the silhouettes of enemy aircraft. Go to the first spotlight, near which remove all the Fritzes. Follow the top of the dam to its other end. Set explosives on anti-aircraft batteries along the way. After destroying the last anti-aircraft gun, go back to the entrance to the service premises. The stairs will lead you to the elevator, which will take you down to the floor below. Run along the corridor to the room with electrical equipment. From it you go into the corridor to the right. The goal is to reach the elevator car, where you can go down to the foot of the dam.

    Once at the bottom, run along the corridor, then down the stairs. Take a few steps to the right and then enter a long tunnel. After leaving it, go up the steps and, after passing the room, filled with various boxes, go out into the street. Run obliquely to the entrance to another building. After passing through a small room, you will find yourself in a room with generators. After destroying all the guards in this room, place four explosive packs on both generators. An anti-aircraft gun is installed not far from the exit from this room. Approach it and set the clockwork explosives. Run west to another anti-aircraft gun, where you will also install explosives. Then go through the small bridge to the last anti-aircraft gun. After all the dam's air defenses are destroyed, your part of the mission will be completed. Follow the same route to the top of the dam. A truck with Captain Price awaits at the top of your appearance. Jumping into the back of the truck, duck down and take out your weapon to shoot back from the Fritz that appear on the way of the car. After gaining a decent speed, the truck will hide in the tunnel.

    Mission 11: Eder Dam Getaway

    Naturally, the Germans could not help but start chasing the impudent saboteurs. Captain Price is driving the truck, and you and Sergeant Waters are in the back. The road to the airport will not be strewn with roses, but bullets from German soldiers. Fortunately, there is a fair amount of ammunition in the body, among which the grenade launcher shells play the most important role. Immediately upon leaving the tunnel, several German trucks will be tied to the eyeballs loaded with soldiers. A couple of grenade launcher shots will turn them into a pile of smoking iron. After a couple of kilometers a wooden bridge will appear. After driving over the bridge and entering the hillock, the truck will stop. Sergeant Waters will go to plant explosives under the bridge, and at this time, with the help of a sniper rifle, you will shoot all the Germans trying to cross the bridge. After a few tedious minutes, the sergeant will be back in the truck. Blowing up the bridge will buy you some time. And then another couple of kilometers wound along the mountain serpentine in the constant pursuit of your truck by the Germans. When it seems that you will never get to the damn airfield, you will hear the noise of planes taking off.

    Mission 12: Airfield Escape

    Having entered the territory of the airfield, the truck will start zigzagging between the hangars with the aircraft. One group will jump from a truck near one hangar, where they will try to capture a suitable aircraft. The rest of the team will move on, taking the fire on themselves. Having found a sufficiently convenient place for defense, the truck will stop near the site with the anti-aircraft gun installed. Sit down in the place of the gunner of the anti-aircraft battery. Get ready to destroy attack aircraft taking off from the right runway. Then a group of attack aircraft will appear in the air, flying up to your positions. After the air territory is cleared of German aircraft, a transport aircraft under the control of our fighters will appear from behind the hangar. Hop into the truck and ride it to the runway to the captured transport plane.

    Mission 13: Batleship Tirpitz

    Night. Cold Barents Sea. Your team is sailing on a captured boat to the German battleship Tirpitz. You are wearing the uniform of the German sailors, Captain Price in the uniform of the German admiral. Approaching the battleship at a distance of several cables, the battleship will give a conditional signal with a searchlight. By signaling them back, you will be able to approach the battleship. Climb to the deck of the ship after "Admiral" Price. After checking your documents, you can safely navigate the ship. Follow the captain to the open hangar, inside it there is a staircase leading down. Going downstairs, you will finally find the room where the ship's arsenal is kept. During the identity check, Price will have to shoot two guards. Probably, the sound of shots was heard by someone, since an alarm was announced on the ship. Grab explosives from the warehouse and an automatic machine with several horns leaning against the wall. Exit the warehouse and run into the corridor opposite. Price will remain to cover the corridor through which you can come from the deck of the ship. Run along the corridor and place explosives on the boilers of the ship, then, turning left, run along another corridor in the opposite direction. Having installed the last explosives, go into the weapon room. Near the entrance to the room lies the body of Captain Price, now you alone will have to complete the operation. Climb to the deck, from the hangar, run to the left to the tower. You go in the open door and go up to the communication floor. In the first room destroy the first communication cabinet, then in the adjacent room near the stairs another one. Climb the stairs to the captain's bridge, where you will kill the captain and several sailors. Destroy the last communications closet and take the list of ships from the table. Then return to the deck and start making your way to the boat, where Sergeant Waters is waiting for you.

    Mission 14: Stalingrad - Stalingrad

    In this mission you play as a soldier Soviet army... There is a crossing across the Volga to the coast of besieged Stalingrad. At the top of the hill, the Germans built a fortress. On the side of the ferry, the political officer reads the speech of Comrade Stalin, sometimes his speech is drowned out by the explosion of another bomb dropped from a German plane. Having got out to the shore, you understand - if it happened a couple of seconds later, you would have drowned along with the ferry, since another bomb dropped from the plane hit the ferry, and it went like a stone to the bottom. Get in line for weapons and ammunition. Having received the weapon, run after the rest of the soldiers climbing the hill. Get to the car, behind it, huddled against a fragment of the wall, is squatting sergeant Borodin. Wait for his command when you move along the hill. Immediately run to the truck and hide behind it, the sergeant will follow after you. Then, after the command, run to the car and wait for the sergeant. The only chance to escape is to go down a little lower to the dilapidated building, behind whose walls you can hide from shelling. But the Commissar of the NKVD is on duty in it, with a rifle at the ready, who shoots all the retreating fighters. Get down, and at this time the sergeant will shoot the commissar with an accurate shot. Behind one of the walls of the building is a signalman, unsuccessfully trying to contact the aviation and give them the necessary coordinates for the bombing. Finally, he will succeed, and after a while the earth will begin to shake from the explosions of numerous bombs dropped from Soviet aircraft. After the bombing, run after the rest of the soldiers climbing the hill in the direction of a dilapidated building with a large hole in the wall through which you can get into the city.

    Mission 15: Red Square - Red Square

    The squad takes refuge inside an abandoned building. It overlooks the square with the statue of Ilyich in the center. After the command "Forward!" run to the monument behind which you can hide from German bullets. Not far from the monument, the Germans erected powerful barricades. To attack them from the center is to expose yourself to mortal danger. After talking with the sergeant, you decide to flank, and it will be better if your position is located on top of one of the surrounding area of ​​houses. Exit from behind the pedestal and run to a nearby house. Go inside the house through the gap in the wall. Run to the end of the corridor, then go up the stairs to the last floor. Run to the back room, where you will find a window from which the most convenient view of the barricade will open. Throw down all the grenades you have, then shoot the Fritzes from the machine gun. Try to shoot the officers first, and then ordinary soldiers. Having cleared the area of ​​enemy manpower, go down and take cover behind the pedestal again. Aviation arriving in time will destroy several German tanks entrenched in the square. Now the area is under your complete control. Exit from behind the monument and head towards the barricade. After jumping into the trench, run along the underground tunnel. Leaving the tunnel, turn right and run towards the intersection. After going through a gap in the wall, you will stumble upon a machine gun nest. After destroying it, move along the destroyed streets of Stalingrad to the square in front of the railway station. After running past the padded armored vehicle, go inside the station.

    Mission 16: Railroad station- Train Station

    Go up the stairs to the second floor. Run along the corridor littered with mountains of various garbage. The corridor will lead you into the room, where a view of the railway crossings opens through a gap in the wall. Approach the machine gun installed near the window. Shoot all the Fritzes scurrying along the passage and on the roof of the opposite building. A shooter sat down in the upper window, discouraging any desire to lean out of the room. After clearing the surrounding area from the Fritzes, you can try to get to the building opposite. Run along the railway crossing, which ends with a descent to the roof of the car. Then jump to the platform and run across the rails to the building opposite. Climb the stairs to the second floor, then run along the passage in the opposite direction. Going around the corner of the building, go down the concrete slabs. Head into the room, illuminated by the light of a burning lamp. From the premises you will find yourself on the street, dug by trenches. Stand behind the machine gun and get ready to shoot back from the crowds of Fritzes trying to capture your group. After it becomes calm, go down into the trench and, bending your head, crawl to the southwest. On the next street, there is a fierce firefight between the Germans and the detachment of Sergeant Zubov. Help them fight off the annoying Germans, and then run to the end of the multi-storey building. At the entrance you will meet a soldier, he will take you directly to Sergeant Zubov.

    Mission 17: The Sewers of Stalingrad - Stalingrad Sewers

    Since the activity of the Germans today is greater than ever, it will be safest to move through the sewers. Go down the stairs and go forward. After turning to the left, the first Fritzes on this level will be waiting for you. Walk forward under the destroyed roof and enter the passage on the right. Go along the corridor to a small open place where snipers will shoot at you. Quickly run through this dangerous place and go into another part of the corridor. Get down to the lower level of the sewer. Run on the water until you notice a passage on the left. Make your way through it to a higher level of sewers and move along the water to the destroyed wall, behind which you will meet friendly soldiers. Together with them, make your way through the enemy's fortifications, going along the vast corridors. When you get to another group of your own, who are shooting back from enemies, take out a sniper rifle and smoke all the soldiers from the building in front. Then go into this building and jump down through the hole in the floor.

    Mission 18: Pavlov's House - Pavlov "s House

    Follow Sergeant Pavlov into the trench, along which you can only move while bending down. Pick up a first-aid kit and a sniper rifle in the trench near it, if you threw it away in the last mission. Your task at this stage is to take a sniper rifle in your hands and kill all the snipers in the building in front, while Private Kovalenko will take their fire on himself. When all seven snipers are destroyed, quickly run across the field to the building until the artillery fire hits you. Having reached the brick wall, or rather to what is left of it, suppress the enemy who is entrenched in the building. This is best done with a sniper rifle. When the pereshist of bullets dies down, go into the building, in which you clear exactly four floors plus a basement. After completing this task, go up to the fourth floor, where you will meet with Sergeant Pavlov. After talking with him and having received from him the task - to destroy the approaching enemy tanks in the amount of two units, go down to the second floor. Take advantage of the anti-tank installation there, installed near the window from which the view of the tank opens, and, in fact, destroy the target. Then go up to the third floor, where also use the anti-tank gun to destroy the second tank. After completing this task, you and your team will have to hold the building for more than three minutes until reinforcements arrive. It is best to take a position in front of the staircase on the third floor. Miraculously waiting for reinforcements, clear the building of the remaining enemy forces, and then meet with a group of soldiers in the courtyard to complete this mission.

    Mission 19: Warsaw Factory - Warsaw Factory

    Run after the rest of the soldiers across the territory of the tank repair plant. The approach to the main gate is heavily guarded by German detachments. After destroying all the guards, go to the main gate. The Germans locked them from the inside and are probably holding the entrance to the premises at gunpoint. Wait for the soldiers to install explosives on the door. After the explosion, rush into the room, where you will shoot all the Fritzes who did not have time to recover after a powerful explosion. Run to the end of the corridor, then go down the stairs to the basement. Through the basement you can reach a hangar with tanks. Move to the opposite end of the hangar, to the exit to another corridor. After climbing the stairs, turn right. Go along the corridor to the entrance to the crane runways of the hangar. Run along the wall to the exit from the crane runways. In the center of a small room, behind overturned tables, the Fritzes took refuge. Not sticking out too much, try, peeking out a little from behind the doorway, to neutralize all the Fritzes. Move along the corridor to the hangar with tanks, from it through the door in the opposite wall you go out into the street. After taking a few steps along the frosty street, go into another room. From it you go out into the corridor and run to the doors leading to the courtyard of the plant.

    Mission 20: Warsaw Depot - Warsaw Railyards

    Make your way to the northwest of the railway station, killing enemies. Go in the opposite direction from the stationary machine gun to the ruins of the building and from this position fire at the enemy near the tank hangar. After killing the enemy soldiers, return to the stationary machine gun and go left from it. Go to the hangar, along the way grabbing a grenade launcher lying on a box near the wall to the left. Destroy a tank in the hangar with it. If one shell is not enough to destroy the tank, then take another grenade launcher. In addition to the tank, there are many armed German soldiers in the hangar. Kill them and go to the office, which is located at the end of the hangar on the right. Through it, go out into the street and fight your way to the fourth division, which is near the car.

    Mission 21: Oder River Area - Oder River Country

    The first thing that comes to mind in this mission: "with such a technique, no enemy is afraid." This is true. All you have to do in this mission is to make your way to the outskirts of the next city. Drive along the road forward until three tanks appear to the right behind the river. Destroy them, and then ride to the next skirmish, which will happen nearby. This time there will be three times more tanks, they will be located on the opposite bank of the river, to your right. Having dealt with them, continue driving along the road. The final tank battle awaits you in a large open area, victory in which will open your way to the city.

    Mission 22: City on the Oder - Oder River Town

    Tank races continue! After the turn to the left, the first three tanks. Eliminate it and drive on the road. Beware of soldiers with missiles in this mission, they can cause serious damage. Around the turn to the right, in the square, there are four more tanks, and a little further two more, one of which, by the way, will appear from under the arch. Drive under the archway and destroy the first anti-aircraft gun that comes into view. Wait a little, until three tanks appear from the steppe. Eliminate them from afar, and then drive to the second anti-aircraft gun and destroy it. When a tank rushes into the area, do not shoot at it - this is an allied tank. An anti-aircraft self-propelled gun stands near the second anti-aircraft gun. Eliminate it and go to the steppe.

    Mission 23: Festung Recogne

    Your team goes to the northeast of Bastogne in Belgium. There are several bunkers called "The Impenetrable Fortress" not far from your landing site. You will have to refute this name or confirm it at the cost of your life. Move north through the cold winter forest. Having got out on the road, go through it and go down to the bank of the frozen river. Immediately around the bend, you will stumble upon an ambush by the Germans. Quickly let them know who is who. Climb the hillock, where the ambush was arranged, and run along the inconspicuous path to the first bunker. Inside in the room to the right, take the documents from the table. After leaving the bunker, head west to another bunker. After picking up the documents inside, climb the hillock, where several tanks will appear on the road in a couple of minutes. After a few shots from the grenade launcher (take it in the last bunker), the tank will turn into a burning torch.

    Mission 24: V-2 Rocket Platform - V-2 Rocket Site

    Get down into the river bed and run east to the huge boulders blocking the way. Then head north to the German anti-aircraft gun. After destroying all battery maintenance personnel, install explosives on the body of the anti-aircraft gun and remove to a safe distance. Move west to another anti-aircraft gun. After the destruction of the local air defense system, the first part of the operation will be completed. Go north with a fighter of allies. When approaching the road, two trucks with soldiers will drive out from behind a bend at high speed. Don't let them get away from your fire by all means. After dealing with the enemy's manpower, fire several bursts at the gas tanks of the trucks. Then continue through the forest, now west towards the V2 missile launcher. Run up the hillock, where there are several barrels. After jumping into the moat, find the entrance to the bunker. Run to the end of the tunnel, then go down the steps even lower. Find a room with containers from where missile refueling is controlled. After pressing the switch, the process of filling the rockets with fuel will begin. Return to the launch pad and place the explosives on each missile in turn. After several explosions go down to the northern bunker, where through the tunnel you can leave the launch pad.

    Mission 25: The Reichstag - The Reichstag

    Our tanks cannot get close to the enemy, since three anti-tank guns and an enemy tank are installed on the approach to him. Your first priority is to destroy them. Get your sniper rifle and kill the soldiers in the buildings. Move on to the first weapon. Smash it to small pieces, and then carefully move behind the walls of the building, fearing an enemy tank. Go west to the second anti-tank gun. Install explosives on it and proceed to the third gun, which is installed under the building near the enemy tank. After destroying this weapon, approach the enemy tank imperceptibly so that you can touch it with your hand. Place explosives on it and ... run away! After our tank column moves, one of the tanks will drive up to the wall and blow it up. Go through the resulting passage to the square in front of the Reichstag and hide behind some shelter. Wait for our tanks to enter the square, and then storm the Reichstag. Walk through the performance room and climb onto the roof. When a Russian soldier climbs onto the roof and waves the Soviet flag, it will be a signal for victory. Our victory with you in this difficult war.

    Passage of the game Call of Duty. 1st part

    Mission 1: Discoverer - Pathfinder

    You are thrown out at night somewhere in Normandy, you and how soon there is another Sergeant Heath. At night you find yourself in a completely unfamiliar place, fear grips you, but M1 Garand, M1 Thompson, 4 grenades and a lot of rounds of ammunition are thrusting fear into hell.
    After disembarking, sneak into the nearest manor, it is guarded by a pair of damp uniforms, make sure that their bodies are soon given the ground. Move on, you will soon find Heath. His parachute got stuck in the branches of the trees and it seems he died. What a ridiculous death. Pick up a radio beacon and quietly move on. You will see a bunker just a few meters away. Two fascists while away the time playing checkers. Well, toss them a king in sight of grenades 39. After leaving the bunker, you will find yourself on a huge field - an ideal time and place for radio broadcasting. "One, one, welcome." Install a radio beacon (the location is marked with a marker). Soon you will hear the sound of approaching planes - the first wave. And a few seconds later - a German buzzer. Anti-aircraft guns started working, some planes start to burn, they fall somewhere in the distance, beyond the village. But the troops have already landed. Go to the nearest three houses, hide behind shelters, as the Germans will open hurricane fire from MG40 and other weapons. Storm the house on the right. The second floor is already on fire. Kill those who remained and move to the back entrance, further across the courtyard where you can engage in hand-to-hand combat with the Wehrmacht soldiers, prove to them the superiority of the guys from Texas. Go to the next house. The doorways will soon be littered with corpses. Exit into the courtyard and move to the 3rd house. Put it in order, and then go out into the courtyard. Find the opening in the brick fence, further into the trench. Free France ...

    Passage of the game Call of Duty. 2nd part

    Mission 2: Sep. Mer Eglis - Ste. Mere Eglise

    Tuesday. 20:00 hours. Intelligence works poorly as always. You entered a minefield. But you should not despair, experienced fighters will go along a short road. Drive straight in the center of the field. Mortar shelling has begun, hide from the approaching mines in the craters. Soon you yourself will understand when it will be possible to start killing Germans in the nearest houses. But they themselves will not hesitate - you will soon appreciate the power of German weapons on your own skin. Go behind the house and kill the machine gunners. I do not advise hiding behind the fence. After you have removed the Fritzes, quickly begin the assault on the buildings, otherwise your entire squad will be under the hood. When the buildings adjacent to the railway line are cleared of the Germans, it will be possible to begin to seize the station. After destroying all the Fritzes, go to the window and, aiming accurately, remove the Fritz sitting behind the machine gun of the armored vehicle. Then again an assault and another battle with the Nazis. Running from one fortification to another, it is not difficult to guess where the Nazis are hiding. Some houses are fortified, therefore, it is not casual. After a small skirmish, go inside the outermost house. Find the exit to the courtyard from it. From there, head towards the local cemetery. The Germans settled there again, oh and they will bear, they will suffer punishment. Kill everyone, since it's not difficult, and move on to the first self-propelled anti-aircraft gun. Place the explosives and do not hesitate - hands to feet, feet to hands, and run back at least 20 meters away. Get out of the hiding place and, together with the rest of the soldiers, start approaching the square. There is another antiaircraft gun in the center, do the same with it. Parts of it should scatter around the area. Then go into the narrow passage between the hotel and some dilapidated building. At the exit, turn right and run to the entrance to another building. From it you will come out to another street, where in the middle of the road there is a padded car. The last anti-aircraft gun stands at the crossroads, on the right side it is covered by a machine gunner. Run across the road and, pressing against the wall of the neighboring house, move to the machine gun. Thus, you can go to the rear of the machine-gun nest, and not go stupidly ahead, losing an already small amount of health. After 2910 (two hundred tenth) kills, replenish your account with the self-propelled gun crew. Then approach the anti-aircraft gun and install another explosive on its body. An explosion thundered ...

    Passage of the game Call of Duty. 3rd part

    Mission 3: Sep. Mer Eglis. Day - Ste. Mere Eglise Day

    So the sun has risen, but it has risen not only for you. The area is full of Germans who are clearly ready to take revenge for defeat at night. The shelling of your positions will begin soon. Together with the rest of the soldiers, run across the road and go inside a small room that once served as a bank. Here it is sensible for you to explain the beauty of your situation. Leaving the room, you will see a group of Fritzes appear on the left side, and a German T-VI tank rolls right into the center of the intersection. While some of the soldiers are panicking, the rest immediately took up the Fritzes, but you must take it upon yourself to destroy the tank. Run to the destroyed church, before reaching the brick fence, turn left. Take the Faustpatron inside the church. Immediately at the exit, send the charge to the tank. If it didn't work out the first time, then take another one and come closer. Then return to the church. There are two MG40 machine guns near one of the walls. One of the fighters will ask you to help him. Above the front sight you can see some kind of cemetery, and soon the Fritzes will crawl. Do your best, but the Germans must not leave this cemetery. Exit the church and head to the inside of the building opposite. After leaving the square, head towards its northern part. After entering the building, get ready for a battle with another group of Fritzes. In a couple of minutes a German tank will appear on the square again. Your task: return to the church, take faust and turn the German tank into a pile of iron. During your dashes, the rest of the fighters should cover you, but you should not rely on their help much. Go to the crossroads, where the road leading to the left was occupied by the last tank. Again a shot and again the car is engulfed in flames. Move along a deserted city street until you run into anti-tank hedgehogs placed along the road.
    Someone had carefully drilled several holes in the fence. And right behind the fence the Germans dug in, and they dug in pretty well. Take the Springfield sniper rifle standing near the fence and shoot all the machine gunners. After the area is more or less cleared of nazi, go downstairs. Jump over the trench, behind which there is a building with miraculously preserved walls. Go around it and lo and behold - the living Fritzes are playing with a mortar. As soon as all the enemies are destroyed, your fellow soldiers will roll the car out of the garage. Sit in the front seat next to the driver. The fun began ...

    Passage of the game Call of Duty. 4th part

    Mission 4: Normandy Route # 13 - Normandy Route # 13

    The main part of this mission includes a fun ride in a car and the consistent destruction of the encountered fascists. Urine rushed over the corpses. In this area, the front line passes, so everything is literally packed with equipment, enemy manpower, bombs are constantly being dropped from the air from fighters flying over your heads.
    During the trip, you sometimes need to lean out of the car window (key F) and shoot the Zoldaten. You can, of course, through the rear window, but the head of your fellow soldier will constantly loom there. Somewhere in the middle of the path, you will reach a village. Your car will turn into junk, you will have to look for another transport. There is a house behind you, but the house has no wall. Climb inside the dwelling. A few Germans will not offer serious resistance. After passing through the corridor, you will come out to another street. Run along the road, shooting the Fritzes. A few tens of meters from you at the turn there is a house with an open garage, in which there is a serviceable car - an army jeep. Kill everyone who bothers you, and run as fast as you can to the jeep. While your comrades are trying to start it, cover them with MG40 fire. As soon as the car starts, jump into the car, which will immediately take off. And again the fun ...

    Passage of the game Call of Duty. 5th part

    Mission 5: Brecourt Manor - Вrecourt Manor

    I remember those days in Normandy when mine best friend there was an automatic machine gun M1 Thompson, there was fire around. We broke into the enemy's trenches and the Germans looked at us as gods ...
    The main tasks of the mission will be the search for anti-aircraft guns and documents. Moreover, the first must be blown up, and the second must be saved. Following Captain Moody, you and the group will reach a large boulder, behind which a view of the enemy positions opens. You can go head-on, or you can go around to the left, skillfully going into the rear. Kill. Then go to the anti-aircraft battery. After that, the sergeant will detonate the anti-aircraft gun with explosives. Jump into the trench and, bending your head, crawl along it to the next battery, along the way showing the German who is who. Having destroyed the anti-aircraft gun, crawl along the trench to the headquarters dugout. After going through the honey. room, in the next room, take a package with documents from the table. After leaving the premises, move to the next anti-aircraft gun. Take explosives by order. Find a sergeant who will give you explosives. Now you have the main load - the detonation of anti-aircraft guns. Plant explosives at each anti-aircraft gun. After this part of the operation, get out of the trench and run to the rural buildings. Through the open wicket go inside the hangar fenced on all sides. After passing through it, killing the Germans, run along the wall to the two-story house. In the back room of the second floor, take the package with documents from the table next to the bed. There is MG40 on the window, I use it, repel the attack of attack aircraft. Go downstairs and exit through the open door opposite the stairs. After leaving the gate, head towards the nearest arch through which you will enter the square. Another antiaircraft gun was installed on the square, and this time it was the last one. After its destruction, this part of the operation will be completed.

    Passage of the game Call of Duty. 6th part

    Mission 6: Castle in the Alps - Alps Chateau

    The main goal of this mission is to rescue our soldiers, in particular Captain Price. He is being held in a secret room somewhere in the basement of one of the Alpine castles. The first ones to try are a few Germans from the guard post. Fire from your weapon will clearly calm their ardor. You can blow up a truck by giving a couple of bursts on its gas tank. An explosion will thunder, which will take the lives of several more Fritzes and free the way to the castle. The Germans will obviously run out to the noise and shooting. Since it is impossible to get inside the castle from the front entrance, you need to find another entrance. Run along the alley to the garage and blow up something there. Then sneak onto another alley, along which you can reach the door that you forgot to lock. There are a lot of corridors inside the castle, but choosing the one you need is not difficult. Run along the corridor, he will lead you to the stairs, along which you can climb to the second floor. Kill the Germans using the peek around the corner option. In one of the rooms, find a package with documents and plans. Return to the first floor, when moving along the corridor, one of the locked doors will open, and an armed Nazi will appear in the opening. Your machine gun will fill it with lead. Then enter the richly furnished hall. After killing all the Germans in the stalls, go out into another corridor leading to the next hall. After clearing the room from the Nazis, go up the spiral staircase, then into the corridor to the left. From it you will get to the terrace, run along it to the other wing of the castle. After running a little along the corridor, go down to the dining room. Go to the fireplace, where statuettes of Aryan eagles are installed on both sides. When you click on the right eagle (it is clearly different from its brother), a secret door will open in the fireplace, leading to a secret room. Destroy the radio equipment inside. Then return to the hall and go to the left door, which will open at once. After the analysis with the representatives of the Wehrmacht, go down to the wine cellar, from there even lower, until you reach the locked door. Your comrades will plant explosives, thereby making a hole in the wall. When everything calms down, go to the room that serves as a prison. Captain Price will be in the last cell, then return to the street with him, taking the lives of several more Germans along the way, where you sit in one of the trucks. You go in search of Ingram ...

    Passage of the game Call of Duty. 7th part

    Mission 7: Dulag IIIA - Dulag IIIA

    Captain Foley, seated in the cab of the truck, will briefly explain the situation. Go to the woods, taking a sniper rifle. In the optical sight, find the shooter looking at the surroundings through the sight of his machine gun, then take care of the rest of the guards. After clearing the first checkpoint adjacent to the prison, the truck with the other soldiers will set off and, having pretty much dispersed, will ram the gates of the concentration camp. Together with the rest of the soldiers, search for the whereabouts of Major Ingram. You have a little time for the whole operation. Comrades will tell you where to go. On your way, you will meet a lot of guards. When you reach the small pool, go under the observation tower and then turn left. After leaving the kitchen, go to the open barrack, where inside you will free Major Ingram. Together with the major, you must return to the truck. But the surviving Germans will try to organize a defense and repel your escape. Naive ...

    Passage of the game Call of Duty. 8th part

    Mission 8: Pegasus Bridge - Pegasus Bridge

    At night, you successfully land behind enemy lines somewhere in the south of France, Benouville.
    The main goal of the mission will be to capture and keep from the onslaught of the enemy until the main forces of the allies approach the Pegasus Bridge across the canal (river), which, by a strange coincidence, is nearby. The entrance to the bridge is patrolled by a small number of Germans, although a German bunker with MG40 machine gun barrels and heads of curious Germans peeping out of the loopholes can cause a few troubles. At first glance, an impregnable bastion, but medieval fortresses were taken the same. Walk to the right, bend down and start running towards the bunker. After passing the ravine, go forward a little, then jump into the trench. Be careful, you may be noticed. From the trench, go up the steps into the bunker, where machine gunners are already working at all. After going downstairs, head towards the bridge. On the right side there is an anti-aircraft battery, which is not working at the moment. Fight through to the other side of the bridge. After taking the bridge, a tank will appear in front of the house - the last chance of the Germans. Find Captain Price, he will give you the order to destroy the tank with the help of the coastal battery installed on the other side of the bridge. To fix the anti-aircraft guns, you will need an army engineer Mills, he fires back near the fence that is across the road. Together with him, get close to the anti-aircraft gun, shooting back from the Germans. In a couple of minutes, the anti-aircraft gun will work with you behind the gun. Aim the gun sight at a standing tank and ... "FIRE". Then return to your comrades and help them finish off the retreating Germans ...

    Passage of the game Call of Duty. 9th part

    Mission 9: Pegasus Bridge. Day - Pegasus Bridge Day.

    At dawn, the command will give a brief briefing on the day. Some weapons and medicines are stored on the left bank. But soon the silence will be broken by automatic rounds - the beginning of a counterattack by the German forces. You will fight until you understand the dire situation. Captain Price will order you to retreat and you will run in the first rows in order to cover the retreating fellow soldiers with machine-gun fire. MG40 is in the booth on the left side of the bridge, on the opposite bank. A German tank approaching the river will appear from the southwest. He will start shelling your positions. You will again have to save the lives of your comrades - there are faust cartridges in the trench near the bunker, and a few more are in the bunker itself. After the bunker is engulfed in flames, return to the bunker and stand behind the MG40 to repel the attack of the German Zoldaten. But then again and again tanks will crawl, Germans will attack from everywhere - just some kind of holiday !!! During the battle, you will destroy about half a dozen tanks. At the end of the battle, go to Captain Price, he will congratulate all the fighters on a perfectly completed task. The infernal battle has come to an end ...

    Passage of the game Call of Duty. 10th part

    Mission 10: The Eder Dam

    And again you are in the rear of the German forces. This time your target will be the Eder Dam. The sky is brightly lit by the wandering beams of searchlights, looking for the silhouettes of enemy aircraft in order to prevent the dam from blowing up. But the Germans are clearly not ready for an attack from the ground. Equip yourself with a sniper rifle and start shooting patrols. Get to the first anti-aircraft gun and place the explosives.

    Follow the dam to the other end. Set explosives on anti-aircraft batteries along the way. When approaching one of the last anti-aircraft guns, the Germans organized a machine-gun nest. After destroying the last anti-aircraft gun, go back to the entrance to the service premises. A single staircase will lead you to an elevator that will take you down to the floor below. Don't be surprised if Germans meet you. Run along the corridor to the room with electrical equipment. From it you go into the corridor to the right. The first goal is to get to the elevator car, where you can go down to the foot of the dam. This is not difficult to do, although the annoying Germans will try to stop you, but they are unlikely to succeed. Once at the bottom, run along the corridor, then down the stairs. Take a few steps to the right and then enter a long tunnel. After leaving it, go up the steps and, after passing the room, filled with various boxes, go out into the street. Run obliquely to the entrance to another building. After passing through a small room, you will find yourself in a room with generators. After destroying all the guards in this room, place four explosive packs on both generators. An anti-aircraft gun is installed not far from the exit from this room. Approach it and set the clockwork explosives. Run west to another anti-aircraft gun, where you will also install explosives. Then go through the small bridge to the last anti-aircraft gun. After the last air defense system of the dam is destroyed, your part of the mission will be completed. Now you need to go back. The route is exactly the same. Only there will be more German soldiers. Parts of the SS will arrive. A truck with Captain Price is waiting for you upstairs. Jumping into the back of the truck, duck down and take out your weapon to shoot back from the Germans chasing you. Soon the truck will hide in the tunnel ...

    Passage of the game Call of Duty. 11th part

    Mission 11: Eder Dam Get a way

    Your nightly pampering, of course, will not go unpunished. The Germans could not help but start chasing the impudent saboteurs. The truck is driven by Captain Price, and you and Sergeant Waters are in the back between the boxes of Faust and first aid kits. The road to the airport from which you have to fly will be littered with enemy soldiers. As soon as you leave the tunnel, German trucks with Wehrmacht soldiers in the backs will follow you. If you use fausts sparingly, then soon there will be nothing left of the machines. Not that the shells were few, just as long as you take them, it takes some time, enough to make a cutlet out of you. And a couple more shots will have to be fired at other targets. A bridge will soon appear on the horizon. After driving over the bridge and entering the hillock, the truck will stop. Sergeant Waters will go to plant explosives under the bridge, and at this time, with the help of a sniper rifle, you will shoot all the Germans trying to cross the bridge. After a few tedious minutes, the sergeant will be back in the truck. The destruction of the bridge will allow you to postpone the death of not only yours and those of the Germans who were chasing you. And then another couple of kilometers wound along the mountain serpentine in the constant pursuit of your truck by the Germans. When it seems that you will never get to the damn airfield, you will hear the noise of planes taking off ...

    Passage of the game Call of Duty. 12th part

    Mission 12: Airfield Escape

    Appearing at the airport, you will catch the Germans by surprise. But soon they will come to their senses and begin to resist you. Having entered the territory of the airfield, the truck will start zigzagging between the hangars with the aircraft. You will stop for a minute so that several soldiers would descend to the ground to search for the plane.

    You will drive on, taking fire on yourself. Having found a sufficiently convenient place for defense, the truck will stop near the site with the anti-aircraft gun installed. Sit down in the place of the gunner of the anti-aircraft battery. True, before these destroy the Germans on the left, on the balcony. Get ready to destroy attack aircraft taking off from the right runway. Then a group of attack aircraft will appear in the air, flying up to your positions. After the air territory is cleared of German aircraft, a transport aircraft under the control of our fighters will appear from behind the hangar. Hop into the truck and ride it to the runway to the captured transport plane, simultaneously destroying the remnants of the German airport personnel.

    Passage of the game Call of Duty. 13th part

    Mission 13: Batleship Tirpitz

    This night you have to carry out a sabotage on the destroyer "Tyrritz". The cold Barents Sea is not very hospitable. Your team of 3 is sailing on a captured boat to the German destroyer Tyrritz. You are wearing the uniform of the German sailors, Captain Price in the uniform of the German admiral. Having approached the battleship at a certain distance from the destroyer, they will give a conditional signal with a searchlight. By signaling them back, you will be able to approach the destroyer. Climb to the deck of the ship after "Admiral" Price. After checking your documents, you will be able to calmly move around the ship, gazing with hatred at the position of the enemy. Follow the captain to the open hangar, inside it there is a staircase leading down. Going downstairs, you will finally find the room where the ship's arsenal is kept. During the identity check, Price will have to shoot two guards. Most likely, someone heard the sound of shots, an alarm was announced on the ship. Grab explosives from the warehouse and an assault rifle leaning against the wall with several magazines. Exit the warehouse and run into the corridor opposite. Price will remain to cover the corridor through which you can come from the deck of the ship. We'll have to face the Germans. Run along the corridor and place explosives on the boilers of the ship, then, turning left, run along another corridor in the opposite direction. When you install the last explosives, go to the weapon room. Near the entrance to the room lies the body of Captain Price, now you alone will have to complete the operation. Climb up to the deck again, from the hangar run to the left to the wheelhouse. You go into the open door and go up to the communications floor, firing back at the Germans. In the first room destroy the first communication cabinet, then in the adjacent room near the stairs another one. Climb the stairs to the captain's bridge, where you will kill the captain and several sailors. Destroy the last communications closet and take the list of ships from the table. After that, return to the deck and start making your way to the boat, where Sergeant Waters is waiting for you. The fate of the German sailors is a foregone conclusion ...

    Passage of the game Call of Duty. 14th part

    Mission 14: Stalingrad - Stalingrad

    In this mission, you will fight for your homeland. At the very beginning, the political instructor blatantly lies about the position of the Germans in Stalingrad, the counter-argument is the attack of the diving Junkers, who cut your crossing under a nut. Constantly, now from the left, now from the right, ferries fly up into the air. But there is a crossing across the Volga to the coast of besieged Stalingrad. At the top of the hill, the Germans built a fortress. Having got out ashore, you understand - if it happened a couple of seconds later, you would have drowned along with the ferry and your fellow soldiers, since another bomb dropped from the plane hit the ferry, and it went like a stone to the bottom. Get in line for weapons and ammunition. But no matter how you get up, your first weapon will be 5 rounds in the Mosin rifle. Run after the rest of the soldiers climbing the hill. Use the remnants of the walls as a cover, and during a short lull, run further. The bodies of your friends will fall nearby. Get to the car, behind it, huddled against a fragment of the wall, is squatting sergeant Borodin. Wait for his command when you move along the hill. Immediately run to the truck and hide behind it, the sergeant will follow after you. Then, after the command, run to the car and wait for the sergeant. Bullets will fly overhead. The only chance to escape is to go down a little lower to the dilapidated building, behind whose walls you can hide from shelling. But the Commissar of the NKVD is on duty in it, with the PPSh at the ready, who is shooting all the retreating fighters. Get down, and at this time the sergeant will shoot the commissar with an accurate shot. There is a signalman behind one of the walls of the building, unsuccessfully trying to contact the other side. There is no way out and he summons fire on himself. After a while, the earth will begin to shake from the explosions of numerous shells. After the shelling, run after the rest of the soldiers climbing the hill in the direction of a dilapidated building with a large hole in the wall through which you can get into the city ...

    Passage of the game Call of Duty. 15th part

    Mission 15: Red Square - Red Square

    A new wave of suicide bombers awaits an order, an order that will take the lives of about a hundred soldiers. The commander clearly destroys from the PPSh those who fled from the German machine guns Soviet soldiers... Cheap and cheerful. In front of you is a red square with a statue of Lenin in the center. After the command "Forward!" wait a little, and then run to the monument, picking up some kind of weapon, behind which you can hide from German bullets. Not far from the monument, the Germans erected powerful barricades. Attacking them from the center is foolish to say the least. After talking with the sergeant, you decide to flank, and it will be better if your position is located on top of one of the surrounding area of ​​houses. Go out from behind the wall and crawl to the right to the nearby house. Go inside the house through the gap in the wall. Hand-to-hand combat with the Germans will start. Run to the end of the corridor, then go up the stairs to the last floor. Pay attention to the house opposite you. Some windows will shoot at you. Run to the back room, where you will find a window from which the most convenient view of the barricade will open. Pick up a Mosin rifle with a sniper scope. Try to shoot the officers first, and then ordinary soldiers. After the death of three Unterbanfuehrer, no reinforcements will arrive on the square. This is how you saved the lives of ten compatriots. Having cleared the area of ​​enemy manpower, go down and take cover behind the pedestal again. The aircraft that arrived in time would destroy several German tanks dug in in the square. Now the area is under your complete control. Exit from behind the monument and head towards the barricade. After jumping into the trench, run along the underground tunnel. Leaving the tunnel, turn right and run towards the intersection. After going through a gap in the wall, you will stumble upon a machine gun nest. After destroying it, move along the destroyed streets of Stalingrad to the square in front of the railway station. After running past the padded armored vehicle, go inside the station. Use a sniper rifle actively to destroy enemy manpower ...

    Passage of the game Call of Duty. 16th part

    Mission 16: Train Station

    Quickly climb the stairs to the second floor. Then run along the corridor littered with various debris. The corridor will lead you into a room where a view of the railway crossings opens through a gap in the wall. Go to the MG40 machine gun installed near the window, or use a sniper rifle to destroy all the fascists scurrying along the passage and along the roof of the opposite building. An enemy sniper sat down in the upper window, discouraging any desire to lean out of the room. After clearing the surrounding area from the Nazis, you can try to get to the building opposite. Run along the railway crossing, which ends with a descent to the roof of the car. Kill all enemies who try to attack from an ambush. Then jump to the platform and, destroying enemies, run across the rails to the opposite building. Go up the stairs again to the second floor, then run along the passage in the opposite direction and the Germans will appear on the left. Going around the corner of the building, go down the concrete slabs. Head into the room, illuminated by the light of a burning lamp. From the premises you will find yourself on the street, dug by trenches. Stand behind the machine gun and get ready to shoot back from the crowds of Krauts trying to destroy your group. After it becomes calm, go down into the trench and, bending your head, crawl to the southwest. On the next street, there is a fierce firefight between the Germans and the detachment of Sergeant Zubov. Help them fight off the annoying Germans, and then run to the end of the multi-storey building. At the entrance you will meet a soldier, he will take you directly to Sergeant Zubov. It was a great street fight ...

    Passage of the game Call of Duty. 17th part

    Mission 17: The Sewers of Stalingrad - Stalingrad Sewers

    Now you are a sniper and your life is more valuable than ever. For the next outing, you will have to use the sewers of the city of the hero of Stalingrad. But the sagacious Germans have already outstripped you here. The sewers are swarming with them like rats. Go down the stairs and go forward. After turning to the left, the first little girls on this level will be waiting for you. Walk forward under the destroyed roof and enter the passage on the right. Go along the corridor to a small open place where snipers will shoot at you. Quickly run through this dangerous place and go into another part of the corridor. Get down to the lower level of the sewer. Run on the water until you notice a passage on the left. Make your way through it to a higher level of sewers and move along the water to the destroyed wall, behind which you will meet friendly soldiers. Together with them, make your way through the enemy's fortifications, going along the vast corridors. Use grenades more actively. When you get to another group of your own, who are shooting back from enemies, take out a sniper rifle and kill all the soldiers from the building opposite. Then go into this building and jump down through the hole in the floor.

    Passage of the game Call of Duty. 18th part

    Mission 18: Pavlov's House - Pavlov "s House

    Follow the sergeant into the trench, along which you can only move while bending down. Pick up a first-aid kit and a sniper rifle in the trench near it, if you threw it away in the last mission. Your task at this stage is to kill all the snipers in the building in front, while Private Kovalenko will take their fire on himself. When all seven snipers are destroyed, quickly run across the field to the building until the artillery fire hits you. Having reached the brick wall, suppress the enemy who is entrenched in the building. This is best done with a sniper rifle. But you won't last long, the cartridges will soon run out and help will not come soon. It is best to undertake an assault from the left, entering the building from behind, shoot the Germans who are keen on shooting from the side. The remnants of the higher group will arrive soon. In the house, clear exactly four floors and another basement. After completing this task, go up to the fourth floor, where you will meet with Sergeant Pavlov. After talking with him and having received from him the task - to destroy the approaching enemy tanks, go down to the second floor. Use there an anti-tank rifle installed near the window from which you can see the tank, and, in fact, your target. Then go up to the third floor, where also use the anti-tank gun to destroy the second tank. Do not forget the route, it will come in handy for you. Plus, the Germans will also launch a counterattack. You and your team will have to hold the building for more than three minutes until reinforcements arrive. It is best to take a position in front of the staircase on the third floor. This will be the soundest battle. Hand-to-hand combat and nothing more. After waiting for reinforcements, clear the building of the remaining enemy forces, and then meet with a group of soldiers in the courtyard to complete this mission ...

    Passage of the game Call of Duty. 19th part

    Mission 19: Warsaw Factory - Warsaw Factory

    1944 ... Offensive Soviet troops at the very beginning, and nothing should prevent this beginning. Your goal is to destroy ready-made repaired Wehrmacht tanks. You have been promoted and now you are the commander of a small sabotage squad. Run after the rest of the soldiers across the territory of the tank repair plant. The approach to the main gate is heavily guarded by German detachments. After destroying all the guards, go to the main gate. The Germans locked them from the inside and are probably holding the entrance to the premises at gunpoint. Wait for the soldiers to install explosives on the door. After the explosion, rush into the room, where you will shoot all the Fritzes who did not have time to recover after a powerful explosion. Run to the end of the corridor, then go down the stairs to the basement. Through the basement you can reach the hangar with ready-made tanks. Move to the opposite end of the hangar, to the exit to another corridor. After climbing the stairs, turn right. Go along the corridor to the entrance to the crane runways of the hangar. Run along the wall to the exit from the crane runways. In the center of a small room, behind overturned tables, the Fritzes took refuge. Not sticking out too much, try, peeking out a little from behind the doorway, to neutralize all the Fritzes. Move along the corridor to the hangar with tanks, from it through the door in the opposite wall you go out into the street. After taking a few steps along the frosty street, go into another room. From it you go out into the corridor and run to the doors leading to the courtyard of the plant ...

    Passage of the game Call of Duty. 20th part

    Mission 20: Warsaw Depot - Warsaw Railyards.

    Make your way to the northwest of the railway station, killing enemies. Go in the opposite direction from the stationary machine gun to the ruins of the building and from this position fire at the enemy near the tank hangar. After killing the enemy soldiers, return to the stationary machine gun and go left from it. Go to the hangar, along the way grabbing the faust lying on the box near the wall to the left. Destroy tanks in the hangar with it. If one shell is not enough to eliminate tanks, then take another grenade launcher. In addition to the tank, there are many armed German soldiers in the hangar. Kill them and go to the office, which is located at the end of the hangar on the right. The long-awaited pharmacy will be on the table. Go through the office to the street and fight your way to the fourth division, which is near the car ...

    Passage of the game Call of Duty. 21st part

    Mission 21: Oder River Area - Oder River Country

    And now you are already on the land of the Third Reich. The factories of our homeland worked day and night, providing a numerical advantage in technology. Т34-85 ... The first thing that comes to mind in this mission: "with such a technique, no enemy is afraid." This is true. All you have to do in this mission is to get to the outskirts of the next city, you and your tank battalion. Drive along the road forward until several tanks appear on the right across the river. Destroy them, and then ride to the next skirmish, which will happen nearby. This time there will be three times more tanks, they will be located on the opposite bank of the river, to your right. In support of the enemy tanks, an SS detachment with faust cartridges will pass. The machine gunner will take care of the soldiers, and you will need to deal with the enemy tanks. Use an active attack. Move while shooting, go to the rear. Continue on the road. The final tank battle awaits you in a large open area. Go around on the left and go to the rear, destroy tanks with valuable shots. Victory in the battle will open the way for you to the city ...

    Passage of the game Call of Duty. 22nd part

    Mission 22: City on the Oder - Oder River Town

    Tank skirmishes continue. The first three tanks around the turn to the left of the building. Eliminate it and drive on the road. Beware of soldiers with fausts in this mission, they can cause serious damage. Around the turn to the right, in the square, there are four more tanks, and a little further two more, one of which, by the way, will appear from under the arch. Drive under the archway and destroy the first anti-aircraft gun that comes into view. Wait a little, until three tanks appear from the steppe. Eliminate them from afar, and then drive to the second anti-aircraft gun and destroy it. When a tank rushes into the area, do not shoot at it - this is an allied tank. An anti-aircraft self-propelled gun stands near the second anti-aircraft gun. Eliminate it and go to the steppe ...

    Passage of the game Call of Duty. 23rd part

    Mission 23: Festung Recogne

    Your team goes to the north-east of Belgium. There are several bunkers called "The Impenetrable Fortress" not far from your landing site. You will have to refute this laudatory name or confirm the same ... The first thing you come across is a minefield. Move north through the cold winter forest. Having got out on the road, go through it and go down to the bank of the frozen river. Immediately around the bend, you will stumble upon an ambush by the Germans. The shooting will stop soon and you will move on. Climb the hillock where the ambush was arranged, and run along the path to the first bunker. Inside in the room to the right, take the documents from the table. After leaving the bunker, head west to another bunker. After picking up the documents inside, climb the hillock, where several tanks will appear on the road in a couple of minutes. After a few shots from the fausts (take it in the last bunker), the tank will turn into burning metal ...

    Passage of the game Call of Duty. 24th part

    Mission 24: F-2 Rocket Platform - F-2 Rocket Site

    Get down into the river bed, fleeing machine-gun fire, and run east to the huge boulders blocking the way. Then head north to the German anti-aircraft gun. After destroying all battery maintenance personnel, install explosives on the body of the anti-aircraft gun and remove to a safe distance. Reinforcements are coming soon. Move west to another anti-aircraft gun. After the destruction of the air defense system, the first part of the operation will be completed. Together with one soldier of the allies - the machine gunner, go to the north. When approaching the road, two trucks with soldiers will drive out from behind a bend at high speed. Don't let them get away from your fire. After the reprisal with the fascists, give a few bursts on the gas tanks of the trucks. Then continue through the woods, now west towards the F-2 missile launcher. Climb up the hillock where there are several barrels. After jumping into the moat, find the entrance to the bunker. Run to the end of the tunnel, then go down the steps even lower. Find a room with containers from where missile refueling is controlled. After pressing the switch, the process of refueling the rockets with fuel will begin, which should increase the power of the explosion. Return to the launch pad and place the explosives on each missile in turn. After the explosions, go down to the northern bunker, where you can leave the launch pad through the tunnel ...

    Passage of the game Call of Duty. 25th part

    Mission 25: The Reichstag - The Reichstag

    Victory is near. There are only a few days left before the surrender of Germany and the end of the Second World War in Europe. But the Germans fanatically fight for their land, for every piece of land, for every stone, but they immediately perish under the growing might of the Red Army, hardened on the scorched fields of Kursk, in the ruins of Stalingrad, in the ports of Sevastopol. The hour of reckoning has come, reckoning for all that evil ...

    Our tanks cannot get close to the center of the city, since three anti-tank guns and an enemy tank are installed on the way to it. Your task number 1 is to destroy them. Take the Mosin sniper rifle and kill the soldiers in the buildings. Move on to the first weapon. Use explosives to smash it into small pieces, and then carefully move behind the walls of the building, fearing an enemy tank. Go west to the second anti-tank gun. Install explosives on it and proceed to the third gun, which is installed under the building near the enemy tank. This fortified area is simply impregnable, show not only perseverance, but also tactical thinking. After destroying this weapon, approach the enemy tank imperceptibly so that you can touch it with your hand. Place explosives on it and ... run away! After that our tank column will move, one of the tanks will drive up to the wall and blow it up. Go through the resulting passage to the square in front of the Reichstag and hide behind some shelter. The Reichstag ... it is in front of you. Wait for the IS-2 and other tanks to destroy the machine gun nests of the Germans. Now start the assault, move forward through the main entrance, destroying the last soldiers of Aryan blood. Use grenades. It will be difficult to fight in the boardroom, but you have to move on. Walk through the performance room and climb onto the roof. When you climb onto the roof, one of the soldiers will plant the Soviet flag - this will be a sign of victory. The war in Europe is over.

    "Logan Walker" San Diego, California Elias tells sons Hesh and Logan the story of fourteen fighters bravely battling outnumbered enemies ...

    Logan Walker
    San Diego, California

    Elias tells his sons Hesh and Logan the story of fourteen fighters who bravely fought against an outnumbered enemy force. Tempered by fear, terror and the blood of their brothers, they rose from the sand and rushed into battle. Only one enemy managed to survive, who christened them "Ghosts".

    Together with brother Hesh and father Elias we return home. Suddenly there are tremors similar to those that occur during an earthquake. We jump over the tree and quickly run along the path to the road. The tremors intensified and explosions appeared. This is no longer a natural disaster, but something more serious. We run into the house through the main entrance and exit through the back doors.

    15 minutes before. On space station"Odin" has successfully passed the test of the orbital weapon. We follow to the gateway for the partner Mosley. We are heading to the loading bay, where enemies penetrate and kill personnel. Having blocked the door in time, we continue to move behind Mosley. We grab the weapon, direct it at the enemy and make a shot. We deal with all subsequent enemies. The Federation captured the Odin with the aim of deploying an orbital weapon to all major cities in America. The satellites received coordinates and began shelling. We move to the next compartment and, having shot at the opponents, we fly into open space. We are heading towards the satellite. We cling to the panel, raise it and shoot into the fuel line. After the explosion, we continue to shoot at the fuel line. We manage to deflect the satellite to safe coordinates. Mosley is killed by debris from the explosion.

    We run after brother, only not along the road, but along the sidewalk on the right side. At the crossroads, we shift a little more to the right, jump over the car, run into the house and load the RORKA FILE from the laptop on the floor. Reunited with his brother, we jump over the gaps. There will be an explosion soon. Waking up, Hesh will help us get to our father's pickup truck.

    Brave New World

    10 years later
    June 6th
    Los angeles, california

    For many years the Federation has been extracting energy from the deserts and supplying it to the powers of South America. When the energy ran out, it collapsed and the Federation's influence increased at a rapid pace. The war broke out, during which the station "Odin" was involved. "Ghosts" fought against the Federation in the craters left after the bombing.

    Together with Hesh and the fighting dog Riley, we go to comb the territory. Everything is calm in the theater building. We get out and meet with the second squad at the wall. We pass through the building and shoot the Federation scouts. We get close to the gas station and we clean it from enemies. We move along the pipe to the other side. First of all, we destroy opponents on the bridge and shooters in helicopters. Actively using shelters, we move along the river. Having reached the checkpoint, we select the rocket launcher from the box and wait for the arrival of the helicopters. After firing, we can independently control the fired projectile. The rocket flies to where we aim the laser sight. Having destroyed the helicopters and the remnants of the enemy forces on the bridge, we sit down in the armored car behind our back.

    20 minutes later ... We arrive at Fort Santa Monica, where we meet with our father. There is a staircase on the right. We go upstairs and load the RORK FILE from the laptop on the table. Elias sends us to no-man's land to gather intelligence.

    "Neutral zone"
    June 7
    Southern Demilitarized Zone, California

    Playing as a dog, we rapidly attack the enemy. We switch to Logan and shoot the surviving soldier. Once upon a time this was our home. Now this place has turned into a huge hole, at the bottom of which there are debris left from the whole area. We connect to Riley by going to Hesh. We jump over the cars and hide in the grass near the gate. We approach the enemy to the left and rush at him when the shooter moves away. Pole to get the attention of the second patrolman. We run into the house, wait for Hesh to kill the enemy on the roof, and attack the one with the weapon. We bite through the throat of the fleeing enemy. We storm the house: the dog will penetrate through the window and force the enemies to go outside. We shoot them in slow motion. Passing through the house, we come across another group. We aim at the opponents and, if an orange outline appears around them, then we can set the dog on them. He will instantly deal with the fighter, and even distract the attention of others to himself, so we try to attack synchronously. Having run into the building at the enemy base, load the RORK FILE from the laptop on the table. We get out from the other side and continue to destroy enemies. We slide down the slope and head into the tunnel. Enemy vehicles are approaching, so we hide behind the cars on the right. Bending down, we follow Hesh.

    We order Riley to attack a single opponent on the right. We act covertly and without unnecessary noise. We move along the grass, along the rusty ship. We synchronize with the dog and, playing for him, we jump down. Thanks to the dense grass, we will not be noticed even when running. We pass through the pipe and attack the enemy. Having got out of the bus, we wait for the equipment to leave and neutralize another enemy. We go around the obstacles on the right, we gnaw the throat of the enemy and hide in the pipe on the right. The patrol will leave and we can move on. Zoom in and eavesdrop on the conversation between Roarke and the captured Ghost fighter Ajax. We get to the collection point and unite with the team.

    Riley smelled a trail of wolves. When one of them attacks us, quickly and often press the displayed button. Riley will help us first, then we will help him by shooting the wolf. Just in time, the Ghost fighters, Merrick and Keegan, arrive to help. We report about Ajax and follow them. We get out to the road and deal with the enemies. We move towards the building, shoot opponents on the balcony and go inside. We select the sniper rifle from the sofa and we clean the entire visible area along the road. We go outside and get to the mountainous area.

    "Fallen"

    June 7
    Occupied San Diego, California

    "Ghosts" appeared out of nowhere and helped the brothers. Now the brothers will help the "Ghosts" free their ally Ajax. We bring the sight closer to the stock in the middle row a little to the left of the huge rift. Ajax will be taken away and out of sight. We grab the grenade launcher and shoot at the transports passing under us. Having mined the convoy, we go downstairs and sit down in the cab of the truck. We storm the stadium, undermining the previously attached charges. Arriving at the place, we go to the left and go up higher for best view... We clear the territory and follow Merrick. Before going further, let's switch to a sniper rifle and shoot opponents on the other side of the door.

    Riley smelled something, we move after him. We switch back to the sniper and deal with the grenade launchers. Going downstairs, put on a gas mask and throw a grenade into the next room. We quickly kill intoxicated opponents. We use grenades wisely, preferably throwing them into places of accumulation of enemies. We pass through the conference room and in the dark we follow Keegan. We get to the side doors and storm the room, slowing down shooting enemies. We turn immediately to the left and load the RORK FILE from the laptop inside the locker. In the next room we find Ajax, but we cannot save him. Here we find photographs of all the "Ghosts": Roark is hunting them. Heading for the exit and facing serious resistance. We use the sniper rifle to clear the evacuation area. When the first group leaves, we go outside, wait a bit and rush to the helicopter. We will not be able to take off until we destroy the shooters in the trucks.

    "Return"
    June 8
    Fort Santa Monica, California

    Fort Santa Monica was attacked by the Federation. We return to the thick of the action and go to the front line. Having entered the building, we are in no hurry to go upstairs. We go into the next room to the left and load the RORK FILE from the laptop on the fortifications. We take a position behind the turret. We shoot the infantry and constantly arriving helicopters. After the shelling, we lay down to avoid damage from the helicopter. We call a drone and destroy as many helicopters as possible in a limited time. Having fallen down, we get to the trenches and go to the drone control center. Drones will be available for some time, so we use them wisely, now mainly against the infantry.

    We cannot keep the control center intact. We move to the command post to the father. Without stopping, we run forward, otherwise we will die under the shells. Having reached the building, we go upstairs and crawl under the rubble. On the next floor we are attacked. Quickly and often click on the displayed button. The Ghosts come to the rescue and take the brothers aboard the helicopter. Find out main secret father - he is the "Ghost".

    "Legends Live Forever"
    12 years ago
    July 8
    Caracas, capital of the Federation
    Elias Walker

    Roarke was once in the ranks of the Ghosts. With ardor and passion, he wanted to deal with his main enemy - the leader of the Federation, General Elmagro. Roarke was held in high esteem and respect among his brothers in arms. Having landed, we strictly follow the allies, otherwise inadvertently you can get under serious fire from tanks. When a friendly vehicle appears, we move into the building and destroy opponents by the road. We go down and climb onto the equipment stuck between the barriers. We continue to move along the road, killing enemies. Having run up to the rocket launcher, the projectiles will be set in motion.

    We turn into the alley on the right, we run into the building, following the allies. We go upstairs, get out on the roof and free it from enemies. The building starts to collapse, and we fall down. The powerful current takes us far ahead. To avoid detection, we sit down and do not get up until the opponents leave. Roark neutralizes the last, then we dive again and we pass into the room opposite. We are getting close to the enemy and synchronously, together with Roark, we kill two. We select weapons and rise to the roof.

    We quickly run forward in order to have time to get over to the neighboring building. Having passed into the next room, we kill the enemy and load the RORKA FILE from the laptop on the desktop. We rise to the roof, we clean it from enemies, contact Merrick and follow Roark. The high water level allows you to hide in it, you just need to sit down. We get to the allies and together we hold the defense. Elmagro is in the hotel, you need to get to it before the helicopter arrives. We are still moving forward, diving into the water if necessary. We rise to the roof and at the last moment we manage to jump into the helicopter. Having pulled out the weapon, we quickly shoot at the head of the enemy. When Roark attacks Elmagro, hold down the shown button, pick up the pistol and shoot at the target. In order not to fall down, we press two buttons at once. And it is better to click on them several times so that you will surely grab the cable. Quickly and often we press the shown button and try to help Roarke. He cannot squeeze through the stairs, so he will have to let go of his hand, otherwise everyone will fall.

    Roarke's body was never found. However, it soon became clear that Roarke was on the side of the Federation and hated the "Ghosts" with every fiber of his soul.

    Federation Day

    June 15th
    Caracas, capital of the Federation
    Logan Walker

    Victor Ramos is the only person Roarke trusts. With his help, we will find Roarke's hideout. We turn on the optical scanner, zoom in, aiming the sight at the take-off area in the center. We fix ourselves on a man in a white suit and hold down the left mouse button. We jump down, take out the cable from the container and shoot into the building opposite. We grab the handle and move to the other side. We go down lower and kill the enemy sitting at the table. We move to the right and neutralize two more. On the next floor, we move to the left and kill two in the kitchen, when one of them approaches the other. Then we move to the right side and eliminate three enemies. We go down, we break through the glass in the window with the illuminated frame near the partner.

    In the room on the left, you can find a laptop with another RORK FILE on the table. We pass into the server room and load the virus into a cell located obliquely from Keegan. Despite the fact that there will be enemies, we load 100% and hide in the opening on the right. One of the patrolmen will lag behind the group - Keegan will take care of him. We return to the cable, cut out the light and begin the descent. We take out a knife, hang over the enemy on the balcony and silently kill him. Suddenly two more will jump out, we throw a knife at one of them. We follow Keegan to the lower floor. We simultaneously eliminate enemies in the elevator. We head to the office space, where we deal with five opponents. Having reached the dining room, we shoot at the TV. We turn on the stroboscope and quickly destroy the confused enemies. We leave into the hall through a small room. Helping Hesh turn off the power to the elevators. Returning to Keegan, we hold the defense.

    We approach the cable on the fence and jump downward. Periodically shoot out peeping enemies. We are moving along the left flank, getting closer and closer to the rear of the enemy. Roarke knew of our arrival and prepared well. We take away the suitcase where the encrypted data on the location of Roark is located, and we quickly run after the allies. As soon as we break through the window, we open the parachute.

    "Predator birds"
    June 16
    Campeche oil field, Gulf of Mexico

    Thanks to the encrypted data, Roarke's whereabouts are located. Together with the flight we reach the enemy base and destroy all highlighted targets. We aim at the targets in order to fix them and only then shoot missiles that will ideally overtake the target, unless of course there are no obstacles between us. It will not be superfluous to use the machine gun built into the equipment. The arrows on the sides indicate that there are enemies in the corresponding direction.

    We switch to Logan and move forward, clearing the territory from opponents. Having reached the elevator, we switch to the helicopter and shoot everyone and everything. We rise to the roof and deal with the enemies. Roarke did not even think to run, he almost voluntarily surrendered to us. RORCK'S FILE is located directly on Roarke's desk.

    "Victims"
    June 17
    Yucatan, occupied Mexico

    Roarke did not immediately go over to the Federation's side. Long torture bore fruit. Even a person as strong in spirit and body as Roarke could not withstand the most real masters of their craft. After talking with Roarke, we grab the chair and push it, holding down the forward button. Suddenly, Roark's support group appears in the face of the Federation. We land right in the middle of the jungle, which is teeming with enemies. We free ourselves from the parachute and crawl forward.

    You will have to survive in the rear alone. In our hands we have a pistol with a silencer, a knife and a motion detector. Thanks to the latter, we will be able to quickly notice enemies. We eliminate single patrolmen at once, but if on the way there are groups of their two or more opponents, then we try to bypass them. We cross the territory and eventually get out to the crash site. We go around it on the left side. We go along the path and on the hill we reunite with the father and Keegan. There is a waterfall to the left of them. The flow of water will lead us to the RORK FILE. Freeing Hesh, synchronously shooting enemies. We move along the stream and carry out the orders of Elias. We continue to act covertly. After killing the enemy, we crouch after the allies. It remains only to get to the evacuation group and leave the territory.

    "Clock face"

    June 20
    Andes, Patagonia

    The missile launched from Yucatan did not reach its target. Where did she go? This is what our group has to find out. We get to the checkpoint, eliminate one by one on the tower on the right, three on the tower on the left (the enemy is in the center) and finish off the rest. We remove the body from the fence and wait for the arrival of the convoy. We approach the driver and strike with a knife. We sit down in the transport and go to the base.

    When the light goes out, we activate the night vision device and destroy the blind opponents. While the allies are installing the bug, load the RORK FILE from the laptop on the table at the other end of the room. We get to the security door and select the drill. We drill in those places where the crosses are indicated. We move away, we undermine and make our way through the crowd of enemies. After getting out, we go down and head to the information center. While Hash is receiving data, we must properly prepare for the arrival of enemies. We take grenades, a turret, mines from the table and place them on all the narrow passages leading to the main computer. We cover Hesh in every possible way, watch all the passages and stairs. Keeping the onslaught, we run to the point of retreat behind our backs.

    Going down the elevator, we follow the allies. Mingling with the crowd, we get to the parking lot, get into the transport and leave the base. They still recognize us and rush in pursuit. We take a place behind the turret and shoot on the ice under the wheels of the pursuers.

    "Atlant fell"
    June 25
    Drake Passage, Antarctica

    From the data obtained, it becomes known that the Federation is developing a missile program. The Atlas platform is located in the south. It is necessary to destroy it in order to lure the enemy out of his territory. After observing the patrolmen, we detonate the charges and kill the enemies who have fallen into the water. Having surfaced to the surface, we continue to shoot opponents, getting closer and closer to the platform. Having cleared the territory, we approach the boxes and release a hook with a cable. Hold down the left mouse button to go upstairs.

    We head to the pressure regulators, dealing with a large number of opponents. After going inside, we follow the corridor to the extreme room. We set the charge on the door and after the explosion we independently throw a light grenade. Having cleaned the rest room, we go to the room with regulators. Merrick will grab the engineer, and we will go to the right and load the RORCK FILE from the laptop on the locker. Click on the button on the console.

    We go outside and watch the explosion. First of all, we kill those who are on the bridges and upper positions. Basically, grenade launchers and machine gunners hang out there. In a smoky room, you need to squat. The helicopter will only provide support on the condition that we destroy the grenade launchers and machine gunners. We go upstairs, get to the control center, dump the body from the console and adjust the water pressure. Ideally, the slider should be centered in the green area. By infrequently pressing the forward-backward movement buttons, hold the slider in the center. We quickly run after Merrick and manage to jump onto the rope ladder.

    "Into the Abyss"

    27th of June
    Atlantic Ocean, South America

    The Federation flotilla headed for the destroyed Atlas platform. There is only one destroyer left in the harbor, which is equipped with a powerful air defense system. We have to get close to it in depth and hit a vulnerable spot - heat exhaust. We swim behind Keegan and, having met with the first group of enemies, we wait until only two remain. We simultaneously neutralize them and swim into the ship. For reliability, we even fire several shots to the head. We act on the command of our partner, without sticking out once again. We kill four opponents and swim to the wreckage of the plane. We take a position behind the cover and proceed to clean up the territory. We swim under the containers, and then we plunge into the cave.

    We swim to the door and cut it off. Sonar on a destroyer brings certain problems, so we are speeding up from one shelter to another. We swim into the lighthouse, take out the torpedo and launch it towards the ship. It will be difficult not to hit, especially since the projectile is controlled. The target is the red area on the side. The blast wave also reached the lighthouse, which instantly plunged into even greater depth.

    We quickly and often press the left mouse button. We quickly swim behind Keegan, avoiding collisions with debris / depth charges, and destroy the scuba divers. As soon as we swim through the sunken ship, in front of him on the stone will be a laptop with RORK'S FILE. We swim into the ship, which, as it turned out, is teeming with dangerous predators. We follow Keegan's movements and quickly swim after him, when the shark at the lower level swims past us to the right. The shark at the middle level at this moment will be practically above us. We get out of the ship and swim to the stairs.

    "Ultimate"
    27th of June
    Federation territory north of Rio de Janeiro

    We approach the cliff and jump onto the enemy with a knife. We penetrate the territory of the factory and unite with the second group. We neutralize a single enemy, go to the warehouse and kill four more. As soon as the gates open, we shoot at the enemies and go to the black zone. We split up to comb the building from different levels. Once again reunited at the southern doors, we pass further. We clean the next room and go to the black zone.

    Going down the stairs, turn left and load the RORK FILE from the laptop onto the container. We turn on the camera, aim the sight at the upper part on the right and show Elias the combat rods of the rocket. We leave the area through the northern passage. We get to the room with computers and copy the data. When the enemies burst in to us, we must lie down, throw the blind rash and destroy them. The partners will spray the gas, so we turn on the thermal imager. We slowly move to the left side, actively using shelters.

    We get out to the roof and go along the upper left side. Then we jump down, quickly take cover behind the garbage container and wait for the arrival of the truck. We jump on the platform and now you can just enjoy the ride.

    "Sin City"

    27th of June
    Las Vegas, Nevada

    The Federation replicated the Orbital Weapon from the Odin's wreckage. We destroyed one of twenty-four missiles. The Federation people have taken over us, and now Roarke is trying to find out from Elias about Keegan's whereabouts. After a few strokes, quickly and often press the button shown. Roarke was stronger and killed Elias. A few more hours later, just in time Keegan makes itself felt. Having freed ourselves, we select the pistol and finish off the remaining enemies.

    We clean the next room, go out into the corridor and, sitting down, hide in a small side room. We get out to the playing hall and wait for the enemies to get closer. Having dealt with everyone, we go downstairs and, passing through the half-open gate on the right side, load the RORK FILE from the computer on the table on the left. We go down to the rooms. As soon as the door opens, we turn around and run after the team. We turn into the room on the left and jump out of the window.

    We get up and head for the exit. After destroying the enemies, we pick up Riley and carry him to the evacuation helicopter. You can leave the dog behind some cover at any time and help your allies clear the way.

    "All or nothing"
    5'th of July
    US Navy ship Liberator, Pacific Ocean

    It's time for a decisive attack. We select the "Ghost" mask, turn around and go to the sleeping place in the left row, just next to the door. A laptop with a RORK FILE is hidden behind the curtain. We follow Hesh to the take-off deck and clear it from numerous enemy forces. We reunite with Hesh, pick up the control panel for the Osprey guidance system from the box and run to the side of the ship. We cut the ropes along the entire length of the fence and shoot the opponents on boats. We use the control panel and with the help of Osprey we destroy a large number of marked targets. Having restrained the onslaught of enemies, we get to the Sparrow complex at the other end of the ship. While slowing down, we shoot enemies, drop the body from the laptop and take control of the complex. We aim at helicopters and an airplane (main target). We also look at the radar in the lower center of the screen so as not to miss a single enemy unit. Having finished, we quickly run after our brother and manage to leave the sinking ship.

    "Broken ties"
    5'th of July
    Ground Relay, Atacama Desert

    As part of the Badger company, we land and break through to the Federation relay hub. In addition to the main shells, there are also additional ones that you can control yourself. Having reached the runway, we proceed to the destruction of several defensive structures. Next to them we create a smoke screen, turn on the thermal imager and hit with guided projectiles.

    We shoot everyone and everything inside the building from a stationary minigun. After landing, we continue to kill enemies. We break through the door and first of all we shoot at the thrown fire extinguisher. Press the button on the console and launch the rocket. Roarke is evacuated by train. Going down the stairs, Hesh will break through the door. We turn to the right, then we go into the room on the left and load the RORK FILE from the laptop on the control panel. We leave for the platform, simultaneously destroying enemies. We jump on the train as soon as it starts to move.

    We cross the bridge, shooting the meeting enemy equipment. We act like last time, only here you will have to destroy the turrets. Having done the work, the tank will be disabled. We leave it and run to the specified point. Thirty seconds left before the bombing. We get up behind the turret and leave the territory.

    "Loki"

    5'th of July
    Low Earth Orbit

    We proceed to capture the Federation station. We go down and go up by pressing the corresponding buttons. We definitely use shelters. We are heading to the open hatch, but because of the explosion it is not possible to get inside. Flying through the round passage, turn left and load the RORCK FILE from the laptop next to the brown element. We continue the battle in open space. Slowly heading to the control center. We set the charge on the hull between the allies. After the explosion, in slowdown we shoot four opponents. We interact with the computer and take control of several satellites. Click on the start button to start the bombardment. While controlling the drone, we aim directly at the diamonds. How many rhombuses, so many shots are fired. The final target is the train where the Ghosts and Roarke are currently located.

    "Ghost killer"
    15 minutes earlier
    Federation Freight Train, Atacama Desert

    After talking with Roark, we go to the corner of the carriage and load the RORK FILE from the laptop next to the rack. Together with Hesh we move to the locomotive. From time to time you will have to shoot snipers and shooters in helicopters. Having reached the head carriage, we storm it and quickly kill three opponents. Then we hit two more with a revolver. Roarke grabbed us, but Hesh manages to give the command to bomb. The bridge collapses and the train falls into the water.

    We immediately begin to crawl forward. Having picked up the weapon, quickly and often press the shown button, catch the bullet and shoot at Roark. We grab the brother and swim to the surface. Once on the shore, we pull Hesh to the stone. By some miracle, Roarke managed to survive. We look at the right side and get a blow from it. Roark leaves Hesh, and drags us away in an unknown direction. After the credits, the pit is shown, which is most likely Logan.