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  • Batman Arkham Knight Walkthrough Trophies of the Riddler. What platforms will Batman Arkham Knight be released on? What characters will

    Batman Arkham Knight Walkthrough Trophies of the Riddler.  What platforms will Batman Arkham Knight be released on?  What characters will

    You can start the mission after completing the sixth chapter of the main plot. Purpose of the mission: to find and destroy the militants' checkpoints. These posts are patrolled by bandits armed to the teeth, and sometimes even unmanned tanks. Getting there on the Batmobile can be problematic, because the checkpoint is surrounded on all sides by a steel barricade. But in our guide we will try to tell and clearly show you how to get into checkpoints in our.

    Once you eliminate all enemies, you can find the console and use your explosive gel to blast. Description: West of the Mersey Bridge leading to Blake Island. This Occupy Gotham Watchtower is another predatory scenario located on the rooftop of the same building where we found the Penguin in the story of the main game. We will have to fight with eight soldiers and a mini-union.

    Due to the presence of the scrambler of the detective mode and the minigarnist, this watchtower will be difficult. All of them should be used as you see fit to bring out the consistent bad guys. Description: On the roof of the Gotham Bank building, located west of the northernmost broken bridge on the east side of Miagani Island.

    Passage of missions Especially dangerous - King of the road.

    If you can't cope with the rest of the missions, then the information below will be useful for you:

    General information "Kings of the road"

    • Access to the mission will open at the beginning of the 7th chapter.
    • You must find the militants' checkpoint and neutralize it, and then remove the obstacle using the commander's device.
    • On Blik Island you will find 4 checkpoints, on Miagani and Founders 8 checkpoints for a total of 20.
    • Completing all three missions:, and Kings of the Road featuring Deathstroke, will give you the opportunity to fight him and take him into custody.

    Reward for completing Kings of the Road

    • 20 WayneTech Points.
    • The streets of Gotham are an achievement.
    • Slade Welson aka Deathstroke - information and biography about the character.
    • Checkpoint militants - biography and character figurine.

    Insurgents' checkpoints on Blik Island

    There are four such checkpoints on Blik Island, with special resistance in southeastern Chinatown, northeast of the Clock Tower. Be careful, the points with the location of the checkpoints are marked in the screenshots. This order does not have to be followed, after several unsuccessful attempts, you can return here a little later, when you deal with the militants on other islands.

    This watchtower is a small building located on the roof of the Bank of Gotham building. It is guarded by a group of eight soldiers, two combat experts, a medic, and a sword with a shield. According to our standard operating procedure, incapacitate the Medic as soon as possible before focusing on other enemies. Note that there are several environmental strikes and melee weapons that can be used while taking in riders.

    You will also need to keep an eye on the projectiles due to several objects located around the area. This watchtower is a little different from the others as it consists of not one but two different consoles. The watchtower itself consists of a small bridge connecting two statues around the building and, as such, there is not much space.

    1. In Chinatown, first destroy the turrets, one by one, then deal with the commander.

    2. In the western part of the Clock Tower, in the southwest of Chinatown, the checkpoint is located on the first floor of the building. You must activate one of the switches to remove one of the barricades.

    When the cannons are disabled, the watchtower becomes the standard battle scenario. There are eight soldiers, Medic and Brutus, in need of elimination. As usual, appoint medics before anything else! Description: In Grand Avenue on the high-speed bridge between the Black Canary Club and the rooftops of the Orb Theater buildings.

    This whole watchtower is located on a small bridge connecting two skyscrapers. Then back out, go to the opposite side and repeat the process. Description: On the rooftop of Elliot Memorial Hospital, just at the end of the Bridge of Repentance leading to Founders Island.

    3. In the western part of the Clock Tower, southeast of the previous location. The only way to destroy the checkpoint is to take the Batmobile to the tilt bridge on Founders Island. Further a matter of technology - destroy everything that can be destroyed, and then destroy the checkpoint.

    This watchtower is probably the most difficult on Miagani Island due to the presence of the enemy. It is also one of the most unique watchtowers as it consists of not one but two different consoles. There are eight Soldiers, four Martial Experts and two Britas, and we will need to give each of their noggin a floggin! There are several available for protection the environment to make things a little easier, but there is no sugar covering it up - it can be a very difficult fight due to the stun sticks and combat experts in the game and taking defensive things early on to focus on counteracting probably good way start a fight.

    4. In southeastern Chinatown, northeast of the Clock Tower, there is a checkpoint with a huge number of enemies. Using Fear, try to catch the militants by surprise. If you do not have enough strength, then return to this place when you fully pump Batman's Armor, it will really make your life easier.

    Once you eliminate a few enemies, you can get more aggressive. After you've knocked out all the enemies, you can find a second console and use your explosive gel to blow it up. Description: North of the Bridge of Salvation, enter the Founder's Island.

    Batman makes Archamus Knight

    This watchtower is another small corps combat experience, guarded by a group of five soldiers and brutal, and resembles many of the battles you face early on in the game. In this guide, we will show you how to complete these tasks seamlessly. Location: Blake Island - Caldero, west of the Falcone shipment.

    Insurgents' checkpoints on Miagani Island

    There are 8 checkpoints on Miagani Island, each of them has 8-10 enemies, not so many apart from the fourth checkpoint on Blik Island. On this island, in some cases, you will have to use the Batmobile to deal with all kinds of guns and other armored objects.

    Exit the elevator to find the red restraint mechanism blocking your path. Use the immobilizer to move forward and start the cave challenge. You must use an immobilizer to destroy them. On the other hand, you must complete each round within the allotted time.

    Here is the location of the key. A little further, you will find a door called "The Balancing Act". Log in and continue with the next task. For this task, you must raise the ramp and step onto the switch that is on the ground. From here, use the remote to control the Batimovil on the balance board to activate the locks and move to the next platform.

    1. The checkpoint is located in the eastern part of Miagani in Bristol. Destroy one mine with the Batmobile, then quickly take out the checkpoint commander.

    Keep in mind that you must hit the rockets in order to jump over the green platform. To turn on the board, walk down the elevator and release the power cord next to the switch on the right side. The location of the key looks like this. Location: Miagani Island, Pinckney Orphanage.

    Enter the orphanage to find three question marks hanging from the door. You need to align the circles so that a straight question mark forms. Then adjust the view so that the reflection of the mirror creates a point and you can scan the entire mark to solve the puzzle.

    2. In the east of Bristol in the Botanical Garden there is another checkpoint. Opposite the Botanical Gardens there is a ropeway with a trampoline, take advantage of the Batmobile and eliminate the militants.

    3. In the northwest of Miagani Island, near the Elliot Hospital, there is another checkpoint. The place shown by the arrow indicates a small ramp, with the help of which you can climb into the Batmobile to the checkpoint and eliminate enemies.

    Location: Miagani Island - Bristol, below Elliot Memorial Hospital. Defeat the enemies and go to the third cave. Here is the third key. Move to Kingston and enter the flight school to reach the fourth cave. Once inside, you should get enough air to reach the three pressure pads. This may take several tries, so be patient until it works. The key is in the next location.

    Inside the orphanage, enter the door marked Physics. Location: Founder's Island - Otisburg, near the Church of Divinity. Go through the garage inside the church on the island to find the fifth cave. Shoot the cable to the anchor point and descend along the wall next to the rotating blades. Keep going on the right side until you see a hole above the hole in the wall on the other side.

    4. In the northwest of Miagani Island, not far from the water right on the road, there is a small closed checkpoint.


    Follow the left side towards the weakened opening of the wall, which you must destroy with a heavy cannon. Continue turning the wall until it is at the top of the parking space. Finally, stand on the pressure pad at the bottom of the pit and take the key. Location: Miagani Island - Pinckney Orphanage.

    Keep in mind that the light on the board represents another character's first move, if more lights are on, it means it has been placed on the correct board. Another important thing: the point of the question mark represents the beginning. Location: Miagani Island - Kingston, below Ranelagh Ferry Terminal.

    5. In the northeast of Miagani, west of the Mersey Bridge, there is another checkpoint.


    6. The checkpoint is located in the northeast of Miagani Island. On one of the streets there is a small detour, where you can fire at enemies from the Batmobile.

    Enter the cave to find another obstacle course. Complete the turns at the appointed time to end the call. Enter the final exam door and head outside the first room to find a puzzle. Inside the room, you will find 5 × 5 panels with a row of generators at the end of each one.

    You can discharge electrical charges remotely in the generated ones located next to the hole to reflect or attract a series of panels. When the challenge ends, Riddler will appear next to his humanoids and you can fight him. Batman: Arkham Knight starts with the Joker's face, now wanders lazily and lies in the cremation room on the top floor.


    7. In the central part of the island of Miagani on the theater square, with a signboard Johnny Charisma, there is a checkpoint.


    This time it was a bogeyman to have a plan and better weapons to get the most devastating results, and Roxtadi will make us live with his first person attack in the eyes of a bad cop who stops after a bar shift to have a Cup of hot coffee. The Scarecrow's weapon is nothing more than a new gaseous substance, synthesized by itself, capable of transforming the most obedient person into a fierce disgusting and bloodthirsty beast, and this is exactly what happens to the locals, where the policeman, at that time controlled by us, trying to rest.

    8. In the southern part of Miagani Island, at the top of the road tunnel, there is the checkpoint you need. Soldiers patrol the area.

    Fighters' outposts on Founders Island

    Some of the most difficult checkpoints are located on the Founders Island: large detachments of militants, guns, turrets will not give you the opportunity to remain calm when looking at them. We will show you how to avoid big clashes with enemies, and where it is better to take positions on the Batmobile.

    The fear of humans travels faster than the virus, and within hours the residents of Gotham City give it their legs: some on their own, others quickly evacuated by the police and army. There is still someone in the city, but most are desperate, ugly and exaggerated, ready to live in hell where Gotham falls again. Of course, Batman is also one of his most trusted aides and the poorest local police force, led by the ever-harassed James Gordon. This is a pretext for development, not so different from the usual advanced shot blasting, it grips and writhes until the last second.

    1.In the eastern part of the Founders Island there is a checkpoint, if you jump down from above and try to use Fear in combination with multi-hits, then you will save yourself a couple of extra fighters.

    Being different is how the story lurks in the gameplay, especially in the first half of the game, where the rush is a bit, makes the move quite “quiet” and ineffective. Plus, just as the story progresses, they miss out on most of the memorable adventure games or places closely related to gameplay. There is no imaginary space, but only real space. The real star of this new game is, of course, she is: the Batmobile that's beautiful to die, guided by a miracle, and fights like a steel spider. Although his arrival may have dimmed the balance of the series, contributing to the doubts we talked about a few lines ago.

    2. The checkpoint is located in the northern part of the Founders Island in a small area.


    3. A checkpoint with militants is located in the northern part of the Founders Island. There are 2 options for passing: 1. You can open the gate by hacking the console by eliminating the target with the Batmobile. 2. Go ahead, eliminating portable turrets, and with the help of fear to deal with everything.

    How to remove blur in Batman Arkham Knight

    In fact, its introduction seems more like a replacement than an addition, but this does not mean that it is not good to accept, really, how else to resist such a novelty? To make things a little harder than expected, the classic left trigger, usually assigned to the brakes, activates the battle mode in this case, where after a second the bar turns into a tank with teams very similar to those on the hovercraft: in order to it takes too long to understand what is happening and why the environment is not responding as it should, as it will take a little time.


    4. The checkpoint can be found in the west of the Founders Island. Deal with the main entrance of the checkpoint on the Batmobile and eliminate the threat.

    But don't despair, a little time to move and you will almost be in control. In tank mode, teams also radically change weapons: here you can use both a light machine gun and powerful missiles, but without looking. The real star of this new game is, of course, she: The Batmobile, handsome to die, controls this wonder and fights like a steel spider.

    The secret is to be out of the network of trajectories that will form on the playing field, and in the meantime, as in the fight between bodies, try to destroy as many enemies as possible without tricking in order to charge a devastating complex attack with four or more missiles to search. which will be directed to neighboring opponents, destroying them in a triumph of flames and debris. Not only can the vehicle's arsenal be improved in several ways, but during the game you will have the opportunity to choose from several special upgrades, disconnected from the normal skill tree.

    5. In the west of the island of the Founders, next to the park, not far from the statue, you will find another checkpoint. A little higher, where the checkpoint is located, open the gate so that the Batmobile can enter the hill, then hit the desired targets.

    6. On the southeast side in the central area of ​​the Founders Island is the next checkpoint, you must not miss it, it is located on the roadway.

    7. There is a checkpoint in the southeast next to the bridge. Near the Amertek building you will not miss it.

    8. Not far from point # 7 there is a roadblock located right next to the water in a small square next to the road. Climb up and eliminate targets.

    Mission Kings of the Road - Completed

    From Deathstroke's angry comments, we understand that the mission is complete, but that's not all. Next, you have to deal with difficult missions. Disarmament and to put Slade behind bars.

    Dossier on Slade Wilson aka Deathstroke

    Technical part.

    Skipping introductory videos.

    Right click on the game in the Steam library - Properties - Add -nologo to startup options.
    OR
    Go to the video folder (steamapps \ common \ Batman arkham Knight \ BMGame \ Movies). Delete the StartupMovie.swf and StartupMovieNV.swf files. Better to rename or just remove the extension.

    Manually adjust the graphics quality.

    We need the Config folder (steamapps \ common \ Batman Arkham knight\ BMGame \ Config). All changes will be carried out with the BmSystemSettings.ini file, so do not forget to make a backup copy. If there is no file, run the game and it will be created.

    Turn off MotionBlur.
    We put
    MotionBlur = False
    MotionBlurPause = False
    MotionBlurSkinning = 0.
    Crashes of the game may occur (in detective mode), so you still need to install
    Set MaxFilterBlurSampleCount = 1
    This will reduce the likelihood of game crashes and increase the FPS. Well, kratinka as a whole will be more pleasant.
    OR (if the crashes are constant) you can try to install
    AllowRadialBlur = False
    MotionBlurSkinning = 0
    MobilePostProcessBlurAmount = 0.0
    The blur will remain, but there will be less fps.

    Disable Bloom.
    Just set Bloom = False.

    Turn on OpenGL.
    We set AllowOpenGL = True. Improves FPS.

    Turn off the "noise" in the picture.
    Distortion = False
    FilteredDistortion = False

    FPS frequency.
    Change the parameter MaxFPS = 30.000000 to MaxFPS = 60.000000.

    Disable reflections.
    Change the values ​​below.
    Reflections = False
    AllowImageReflections = False
    AllowImageReflectionShadowing = False

    Anti-aliasing in DirectX9.
    Change bAllowD3D9MSAA = False to bAllowD3D9MSAA = True.

    Turn on DirectX 10.
    Change AllowD3D10 = False to AllowD3D10 = True.

    Let's unlock the best textures.
    Set to TextureResolution = 2. Some may switch back to Normal, so keep in mind.

    Disable shadows.
    Here shadows eat more than usual (more objects casting shadows), so it is better to put them on a low or normal level.

    Turn on SLI.
    We set the following parameters
    D3D10 = true (if not already done)
    bEnableCrossfire = True
    MAY help, depends on Omnisia's mood.

    Windowed mode.
    As always, windowed mode can help with some crashes, black or pink screens. Launch the game with the -windowed parameter

    Nvidia PhysX
    Go to Nvidia control panel 3D settings> Configure surround, Physx and put it on the GPU.
    The settings are taken from.

    Really turn on 60 fps.

    If you have unlocked the number of fps, then you also need to inform the texture streaming manager that you want 60 fps.
    We still need the same Config folder (steamapps \ common \ Batman Arkham Knight \ BMGame \ Config) and in it we are looking for the BmEngine.ini file

    MinTextureResidentMipCount = 8
    PoolSize = 512
    MemoryMargin = 256
    MemoryLoss = 0
    HysteresisLimit = 30
    ...
    MinRequestedMipsToConsider = 10
    MinTimeToGuaranteeMinMipCount = 12
    MaxTimeToGuaranteeMinMipCount = 72


    ...
    bSmoothFrameRate = TRUE
    MinSmoothedFrameRate = 58
    MaxSmoothedFrameRate = 62
    FrameRateLimitingSetting = 8


    MinDesiredFrameRate = 58.000000

    We turn on the Russian language.

    Open with notepad appmanifest_208650.acf (Steam \ steamapps) and change the Language parameter from English to Russian.
    OR
    Go to the settings folder (Batman Arkham Knight \ BMGame \ Config), look for the Launcher.ini file, the section in it, and set default = RUS.

    With this mod (for me personally), Blur turned off when the screen was moved!

    TLDR Coordinates of all victims.
    Blik Island
    (1507, 3329)
    (2000, 2475)
    Miagani Island
    (3083, 1864)
    (1941, 1584)
    Founders Island
    (2350, 2018)
    (2800, 2448)

    We go to the place, we find the crucified victim and pleasant musical accompaniment around.
    We turn on the XRay scanner (and Bets turns out to be a rascal), and switching between layers we find details that will help identify the victim. Each layer has such a detail.

    We fly to the Miagani island.
    I was immediately reported on the radio about the crucified citizen and indicated the place. And there were no difficulties with finding evidence.




    On the island of the founders. You can get hit by bullets. And die. If you have reached the target, then you will rise near it and the tanks will ignore you.


    Another victim in the north of the island.

    Everything. We found out who is behind all the attempts and found out where this unfortunate man is hiding. We need to go down a little.

    But until we go further on the plot, we will not be allowed inside. When the Betmobile appears on the island, then we go inside.
    A battle awaits us, nothing complicated. We finish off the unfortunate invalids with a combo finisher.
    Then a lot of them will come out and that singing pig will be with them. We catch the pig's knives (we press the counter attack many times), throw at it, approach and smack our head against the table.

    Debt is calling.

    TLDR coordinates
    Blik Island
    1638, 2619
    1981, 3184
    2270, 3172
    2263, 2303
    1820, 2218
    1523, 2103
    Miagani Island
    2649, 2801
    3042, 2472
    3304, 2688
    3710, 2916
    Founders Island
    1824, 1683
    2248, 1569
    2152, 1187
    2136, 1568
    3105, 1334
    on the map with marked firefighters.

    We rescue firefighters who were injured during the riots.
    The first sits on the tower and discusses rescuing squirrels from the trees with the local punks. We enter into a discussion and lay out iron arguments, corrected by a 60mm cannon.

    From that moment on, they will start spawning in large numbers throughout the city.
    Not far from the ACE plant.

    Not far from the police station.

    On the eastern docks near Zionis. I was in for a surprise in the form of a brute. The thug was in for a surprise in the form of a combo finishing move.

    The final worker is hiding with his new, armed friends on a ship east of the Panessa film studio.

    An interesting story comes out. They caught some pyromaniac, suddenly a flash and everyone lost consciousness. And where is their captain.

    Fly to Miagami Island(figs you will remember).
    Near Wayne's Tower.

    The Gotham Herald is our next target.

    Underground. The firefighter sits below, surrounded by four guards. And Lots of turrets. We cut out four guards, I used an improved terrible finishing move, and without falling under the rays we cut down the turrets.


    Island of the Founders.
    In the west, at the docks. Many armed soldiers.

    And now there are thugs too, a few at a time. Get rid of them first.

    In the north of the island. Destroy the sniper, then the Betsignal blocker.

    Big fight. 3 thugs and armed guards. Funny.

    There is the last group left, but in order to get to it, we need to go further in the story, when we are given to steer on the island.
    We go to this point and remove a part of the wall with a cable.

    There will be a fight inside, so I recommend breaking the weapon boxes.

    Now we are going to rescue the chief of the fire brigade, there will be a stealth mission, nothing complicated. At the same time, we will find out what really happened (although from the last few firefighters it was possible to guess who was behind this).

    Disarmament \ Gotham Under Siege \ King of the Roads \ Armored and very dangerous.

    A series of missions, absolutely not difficult, with the exception of a couple. Nothing interesting, just go over the points and perform a simple action, having previously defeated a group of enemies. But execution is also necessary for a good ending. In the end we give the bream to Deathstroke.

    Disarmament.
    We disarm the mines. We cut up the cable, pump up viruses, destroy the drones, finish the job. Nothing complicated.
    Mines are found by the red glow around them.
    Miagani Island (5) - (3022.2307), (3168.2731), (3291.2200), (2907.2724), (3062.2932)
    Blik Island (4) - (story), (2368,2904), (1804,2414), (1948,2677)
    Founders Island (5) - (2275, 1549), (2753,1747), (2151,1903) (2929,1447), (2050,1570)

    Gotham is under siege.
    We approach the control panel, cut down the guards, do not get into the sight of the turrets. We stand in the blind zone, or we cut down the control panel of the turrets, if there is one.
    It is easy to notice by the red rays scanning the sky.
    Miagani Island (5) - (2913.2160), (2993.1859), (2844.2399), (3237.2166), (3265.2874)
    Blik Island (4) - (2136.2624), (2181.2786), (1964.1943), (1905.2465)
    Founders Island (5) - (2515.2073), (2263.1911), (2408.1331), (2780.1859), (2872.1603)
    on a map with all 21 towers.

    King of the roads.
    Everything is simple - we clean the block of the post from the guards, we cut down the commander's radio. If there is an armed guard, we use disruptors. If there are turrets, we hack them. There is a possibility of bombardment from the road with a Batmobile - we fire.
    Do you see a blocked road with red markings and a crowd of people inside? This is a checkpoint.
    Miagani Island (8) - (3143,2003), (2964,2175), (3181,2235), (2800,2313), (2723,2645), (2886,2892), (3190,2564), ( 3495.2418)
    Blik Island (4) - (2162.2166), (2057.2076), (1967.2321), (1764.2276)
    Founders Island (8) - (2254,2018), (2893,1861), (2111,1806), (2691,1877), (2047,1633), (2529,1773), (2526,1463), (2368 , 1652)

    Armored and very dangerous.
    Mission with the pursuit of an armored vehicle. We push or fire at the convoy, then we fire at the car itself or ram it. Either we ignore the convoy and take the car, then after its destruction the convoy will run away.
    We call Alfie, he drops the coordinates.

    Riddler's Revenge.

    Until I wrote my own, I use copy-paste.


    You can start Riddler's Revenge after the conclusion of Ivy and a conversation with Aaron. When you lowered the bridge in chapter three, you will have a call from Nygma regarding Catwoman.

    Next, you need to be planned on the roof of the shelter and interrogate the informant before getting inside. When the Cat is nearby, it will be easy to deal with opponents. However, remember that these enemies take into account mistakes and Nygma improves them. When you deal with them, talk to the Cat and start the mission.

    Region: Blik Island - Chan

    You need to get to Chan in the Gotham Water Company elevator with a banner above him. Move out of the elevator and find a red mechanism blocking the way. Use the immobilizer and move on to start the challenge.

    The challenge involves using the Batmobile - you need to make three circles of increasing difficulty, where blocks will be on your way. Use the same Immobilizer to remove them from the path. Consider time limits.

    The key is in the third row, the fourth column is in normal mode, and the third row, the first column is in New Game + mode.

    Area: Blik Island - Chinatown, adjacent to ACE Chemicals

    Move to the entrance to ACE Chemicals and drive left off the bridge. A little further, you will see a door that says "Balancing Act". Move inside and start the second challenge.

    Here you need to drive over the frame, get out of the Batmobile and step on the switch. From here, activate the remote control and drive the Batmobile to the balancing platform to activate the block and move to the next platform.

    Use the Immobilizer to drive through the red and green platforms. Drive onto the second balancing platform and use the red / green blocks to get to the far end.

    Please note that you will need to use the afterburner to jump over. To activate the platform, drive around the elevator and turn on the winch on the right side. Go to the gas and keep the arrow in the orange section.

    The key is on the second row, the fifth column is in normal mode. And the second row, the third column in New Game +.

    Puzzle Room # 1 - Computation for Beginners

    Before continuing with the challenges, you need to solve the puzzle at the shelter.
    Get to it and look for three question marks. Throw a batarang at each.
    Next, align the circles so that they form a question mark. When you do this, stand so that the reflection in the mirror forms a dot and scan the entire question mark to solve the puzzle.

    Batman: 3, 1, 4, 5, 2
    Cat: 1, 3, 5, 2, 4

    Get ready for a fight.

    Challenge # 3 - The Breaker

    Area: Miagani Island - Bristol, under the Hospital

    Just like in the first, you need to make three laps with a time limit. It is recommended to memorize the route well in order to complete the challenge.

    Challenge # 4 - Flight School

    Area: Miagani Island - Kingston, under the Casino

    Drive to Kingston and further to the Garage Flight School to find the fourth cave.
    Inside, you will need to concentrate enough air to reach the three platforms. It is almost impossible to get through the first time. There are no tricks here, just practice.

    Puzzle Room # 2 - Introduction to Physics

    Area: Miagani Island - Pinckney Shelter

    Return to the shelter and find the door labeled Physics. To complete the puzzle, throw the Batarang at the question mark on the left side and step on the left switch.
    Have the Cat step on the second switch, then move Batman to the third when the shock has passed. After the discharge, move the Cat along with Batman to the third platform, and then take Bat out.

    Move Batman to the second area and the Cat to the first. When the shock passes Batman, move him alongside the Cat to the first area to complete.
    To get the key, use Batman to jump to the area on the right and take the key with the Cat.

    Challenge # 5 - Drain Pain

    Area: Founders Island - Otisburg, next to the Church

    Head to the Drain Pain garage inside the church on Founders Island and further inward to access the cave.

    Shoot the winch and go down the wall to the rotating blades. Continue along the right side until you see a gap in the wall on the far wall.

    Get on the platform to lower the water level and drive the Batmobile to the right side to the second number.

    Shoot the winch again and go down under the water. Further on the left side to the gap near the weak wall, which must be pierced with a cannon.

    Get out of the car and soar into the hole to get on the platform and lower the water level again.

    Return to the Batmobile and move until you see the blade - drive up the wall. Find the third number and get down on with the help of the winch further.

    Continue spinning on the wall until you reach the top.

    Get out of the car and soar inside the hole. Jump onto the platform. Deal with the turrets using the Batmobile remote control. Get up on the platform at the bottom of the pit and take the key.

    Puzzle Room # 3 - Advanced Traps

    Area: Miagani Island - Pinckney Shelter

    Batman to the platform on the right. Climb onto the ceiling with a cat and up to another panel in the next room.
    The light on the board reflects the movements of the first movement of the character - more light comes on if another character stands on the desired panel. Memorize the path and move to the right place.

    Note that the dot in the question mark means the beginning. Switch between characters until you reach a panel that spawns opponents.
    Kill red and blue humanoids and get the key.

    Challenge # 5 - Convict

    Area: Miagani Island - Kingston, under Treminal

    A new race awaits you in this cave. Also complete laps in a limited time. Use the Immobilizer to get rid of obstacles.

    Riddler's Revenge (Final)

    ATTENTION! SPOILERS! ATTENTION! SPOILERS!


    Puzzle Room # 4 - Final Test

    Area: Miagani Island - Pinckney Shelter

    Enter the doors of the Final Exam and move to the second room. Inside you will find a 5x5 platform deck and generators at the end of each row.

    Shoot an Electric Charge at a generator near an open area to pull or push a row of platforms in front of it.
    You cannot stand on platforms and must jump from the ceiling with the Cat. The puzzle can be solved in a number of ways.

    Puzzle 1 - Laser on B2:

    Cat on A1 and push generator 1
    Cat on C2 and push generator 2

    Puzzle 2 - Lasers on A1 and D3:

    Push Generator 1
    Cat on E2, pull generator 2
    Cat on D4, pull the generator D

    Puzzle 3 - Lasers on C5 and E5:

    Cat on B3 and push generator 3
    Pull generator 1
    Pull generator C
    Pull generator E