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  • Batman arkham knight how to lower bridges. How to enable subtitles in Batman Arkham Knight. What question can you ask just by thinking

    Batman arkham knight how to lower bridges. How to enable subtitles in Batman Arkham Knight. What question can you ask just by thinking

    You can start the mission after completing the sixth chapter of the main plot. The purpose of the mission: to find and destroy roadblocks of militants. These posts are patrolled by gangsters armed to the teeth, and sometimes even by unmanned tanks. To get there on the Batmobile can be problematic, because on all sides the checkpoint is surrounded by a steel barricade. But in our guide we will try to tell and clearly show you how to get to the roadblocks in ours.

    To destroy the cache, we need to go into the vault and use our Explosive Gel to mark one of the weapon boxes. Once this is done, exit the vault and interact with the door to move it into place. Return to a safe distance before detonating explosive gel to eliminate weapons.

    What platforms will Batman Arkham Knight launch

    Go back to the roof to find that there is an ambush in place, ready to pull you out if you try to get out the door. Enter battle mode for finer control and get to the top of the garage. When everything becomes clear, return to Batman and go to the roof to talk with Alfred.

    Passing missions Particularly dangerous - King of the road.

    If you are unable to cope with the rest of the missions, then the information below will be useful for you:

    General information "Kings of the road"

    • Access to the mission will open at the beginning of the 7th chapter.
    • You must find the militants' checkpoint and neutralize it, and then remove the obstacle using the commander’s device.
    • On Blik Island, you will find 4 roadblocks; on Miagani Island and the Founders, 8 roadblocks each, totaling 20.
    • Completion of all three missions:, and Kings of the Road   with the participation of Defstroke, will give you the opportunity to fight him and imprison him.

    Kings of the Road reward

    • 20 WayneTech Points.
    • The streets of Gotham are an achievement.
    • Slade Welson aka Defstroke - information and a biography about the character.
    • Militants PPC - a biography and a figurine of characters.

    Militant checkpoints on Blik Island

    There are four such roadblocks on Blik Island, you will encounter special resistance in southeastern Chinatown, northeast of the Clock Tower. Be careful, the points with the location of roadblocks are marked in the screenshots. This order is not necessary to perform, after several unsuccessful attempts, you can return here a little later, when you deal with militants on other islands.

    When the patch comes out

    Head to the northwest corner of the Ostrov Founders and climb to the top of the skyscraper with an objective marker. Come up to him on a short scene. The game will introduce us to our first watchtower, 21 of them are scattered across all three Gotha's main islands, and we will have to remove them as part of the Occupy Gotham mission.

    Purpose: disable the watchtower guarding the airships

    This tower also presents us with a new enemy gadget - a detection mode scanner. Enemies equipped with one of these scanners will be able to determine your location if you leave the detection mode for too long and a panel appears in the center of the screen so you know - so turn it off when a strip appears!

    1. In Chinatown, first destroy the turrets, one by one, then deal with the commander.

    2. In the western part of the Clock Tower, in the southwest of Chinatown, the checkpoint is located on the ground floor of the building. You must activate one of the switches to remove one of the barricades.

    To progress, we need to destroy all five enemies on the tower and interact with the computer panel that controls its defense, located in the center of the roof. The upper part of the building is still under construction and, as such, has four levels at different stages of completion. You can use several environmental factors to ease the task, including.

    Building materials, columns and floor walls on the semi-finished side of the roof provide ample opportunities for dismantling corners. A large round beam runs around the top of the structure. . This will warn the final guard who comes to the investigation - use the detective mode to find his location and plan the appropriate angle. Of course, if you are discovered at any time, you will need to retreat to the top of the room and scout the various places where you can find enemies.

    3. In the western part of the Clock Tower, southeast of the previous location. The only way to destroy the checkpoint is to get to the bridge on Batmobile, which can be tilted on the island of the Founders. The next technical matter is to destroy everything that can be destroyed, and then destroy the roadblock.

    The built-up area is fantastic with all those abilities, they allow you to quickly switch between different levels. As soon as the enemy clears up, go to the computer console in the center of the watchtower and use your explosive gel for the scene.

    As you arrive, go to the balconies at the very top and interact with the marked door for the scene. Approach the hatch indicated by the objective marker - it is locked! Look through the window to the left of the hatch and turn on the detection mode to find your security console.

    Sit down on the glass floor below and look for a small vent cover that we can remove. Browse the window to the left of the door to find the security console. Enter the door and go where the newly-hacked security console is located. Interact with this, and you can communicate with the orientation of the airship, which we will need for several upcoming puzzles. Look out the window into the previous corridor and tilt the stability controls so that the box slides through the far window.

    4. In the southeastern Chinatown, northeast of the Clock Tower, there is a checkpoint with a huge number of enemies. Taking advantage of Fear, try to catch fighters by surprise. If you do not have enough strength, then return to this place when you fully pump Batman's Armor, it will really make your life easier.

    Go back to where we fell and look at where the box used to be to find the hatch leading down - to jump! Get down to the platform below when you can. Here you will find another set of boxes blocking your passage. Pay attention to the red icon on the front panel - this means that the box will not move when you play with stability controls. Lock the crate in place, and then tilt the airship back to the left to open the passage to the next area. Now we have to fight the knife that Brutus owns.

    Unfortunately, from today we will see knives and, unlike melee attacks, we will not be able to resist them. However, we can keep directional control from the enemy by holding the counter button to avoid a swing. Dodge the knives, and then stun and disable the cattle, as usual.

    Militant checkpoints on the island of Miagani

    On the island of Miagani there are 8 roadblocks on each of them there are 8-10 enemies, not so many apart from the fourth roadblock on the island of Blik. On this island in some cases you will have to use the Batmobile to deal with all kinds of guns and other armored objects.

    Climb to the next door to find the security console. Dip into the room below and repel a large group of enemies below. Here 25 soldiers and Brutus dwelling with a knife fight. There are also several drawers and other small items inside the room that you can throw at you - so stay where you are!

    As soon as you finish the battle, talk to a hostage nearby to talk. After the scene, a series of enemies will appear around the room, just one hit hit them to knock them out again. Keep punching them until they appear, until the scene starts playing.

    1. The checkpoint is located in the eastern part of Miagani in Bristol. Destroy one mine with the help of Batmobile, and then quickly deal with the commander of the checkpoint.

    Goal: Destroy the weapon towers on the second airship

    Complete the password mini-game to open the door. Try moving into the doorway and another scene will start. Interact with this to give Batman the opportunity to dive into the airship orientation again. Enter the floor hatch next to the control panel. Now we need to break through the next labyrinth area using box locks and our remote hacking device. This is a long puzzle and can be challenging, but we can quickly solve it by following these steps.

    2. In the east of Bristol in the Botanical Garden is another checkpoint. Opposite the Botanical Garden there is a suspension road with a springboard, take advantage of the Batmobile and eliminate the militants.

    3. In the northwest of the island of Miagani, near the Elliot Hospital, there is another checkpoint. The place shown by the arrow indicates a small ramp, with which you can climb into the Batmobile to the checkpoint and eliminate the enemies.

    Use your explosive gel on the weak wall on the right so that the box rests on it. Move back and tilt the ship back to the right to lay down the third box and the other into the broken wall. Turn the ship to the left, and then to the right quickly, until you can break the third box from your double and lock it in a broken wall. Turn the ship to the left and close the fourth drawer lock in place. Return the ship to the right to open the passage. Turn the ship left again at the end of the narrow aisle to open the exit.

    • To get started, tilt the airship to the right.
    • As the drawer moves, move up to lock it in place.
    • Set the airship back to the left and lock the second box in place.
    • Around the corner, the third drawer is locked.
    • Unlock the drawer and tilt the airship again.
    Exit through the hatch at the end, climb the stairs and approach the locked door.

    4. In the north-west of the island of Miagani, near the water, right on the road, there is a small closed roadblock.


    Look again at the roof for another vent and catch on it. Exit through the ventilation hatch at the end to end up in another predator room. This area of \u200b\u200bthe predator is a little different, because you will have soldiers who often change their tactics according to the will of Arkham Knight, who will transmit them advice on the radio. The room itself is quite large and includes two levels of balcony areas on the right, a raised podium in the center, and another raised section at the far end of the room from our starting entry point.

    On the right side and at opposite ends, the raised sections have rooms below them associated with the total floor area. There are eight Warriors and a Medic in this predator zone, and after you send one or two of them, the rest of the forces will begin to deploy the Mist Spells around the room.

    5. In the north-east of Miagani, west of the Mersey Bridge, there is another checkpoint.


    6. The checkpoint is located in the north-east of the island of Miagani. On one of the streets there is a small detour where you can shoot at enemies from Batmobile.

    There is an extensive network of tunnels covering most of the ground floor and adjacent rooms below the balconies. In the center of the room there are reference beams, which offer a beautiful view of the area. On multi-level areas to the right and at the far end, there is a room from our initial entry point, which makes it easy to move between floors. Several viewpoints around the room give a beautiful view of the square and can also be used for inverted dismantling. Use a combination of the above room features and methods to help eliminate the presence of an adversary.


    7. In the central part of the island of Miagani on Theater Square, with a signboard Johnny Charisma is a checkpoint.


    As usual, you will first want to aim at the Medic before focusing on identifying isolated guards and knocking them out one by one. After you have cleared the area, go to the computer terminal, which is highlighted by the target marker and interacts with it to start the next sequence of video scanning to reveal the evidence that we need to continue.

    Once you’ve scanned all four locations of interest in your video surveillance feed, our goals will be updated. Turn on the detection mode, and now we have to move around the room and find the holographic image of a person in the video in certain places that we identified in the video. Scan the hands of all four of these holograms so we can recreate fingerprints to access the airship systems. They can be found in the following places.

    8. In the southern part of Miagani Island, at the top of the road tunnel, there is the roadblock you need. Soldiers patrol this area.

    Fighters checkpoints on Founders Island

    Some of the most difficult roadblocks are on the Founders' Island: large militias, guns, and turrets will not allow you to remain calm when you look at them. We will tell you how to avoid big skirmishes with enemies, and where it is better to take positions on the Batmobile.

    • On the hatch on the floor next to the computer.
    • On the stairs to the left of the computer.
    • At the bottom of the stairs to the left of the computer.
    • At the exit door right below where we entered the room.
    Now that we have the full set of fingerprints, go back to the computer and interact with it to gain access to it.

    There are a total of eight militia militias on Miagani Island, which can be found in the following locations. Map coordinates. Description: In the structure of the Eiffel Tower next to the Miagani Botanical Garden. This watchtower has a certain sense of predator mode. There are six armed soldiers and a Boa Drone patrolling the higher levels of the building. You must use the usual predatory tactics to get them out.

    1. In the eastern part of the Isle of Founders there is a checkpoint, if you jump from above and try to use Fear in combination with multi-hits, then you will save yourself from a couple of extra fighters.

    There are hatches between area levels and cables stretched over the area that allow you to sneak up on invisible enemies. As usual, expect your enemies to become isolated before shooting them, using a series of quiet demonstrations and corner kicks to prevent detection. Explosive gel on it to explode it.

    Description: Along the water about halfway between the bridge of repentance leading to the island of founders and the bridge of Mercy. This watchtower is essentially a small predator area. We need to deal with five soldiers. Due to the small number of enemies, this is actually not too difficult.

    2. The checkpoint is located in the northern part of the Founders Island in a small area.


    3. A checkpoint with militants is located in the northern part of the Founders Island. There are 2 options for passing: 1. You can open the gate by hacking the console by removing the target with a Batmobile. 2. Go ahead, eliminating portable turrets, and with fear deal with everything.


    4. A roadblock can be found in the west of the Founders island. Deal with the main entrance of the Batmobile checkpoint and eliminate the threat.

    5. In the west of the Isle of Founders, next to the park, near the statue, you will find another checkpoint. A little higher, where the checkpoint is located, open the gate so that the Batmobile can enter the hill, then hit the desired targets.

    6. On the southeast side in the central area of \u200b\u200bthe Founders Island there is the following roadblock, you should not miss it; it is located on the roadway.

    7. In the southeast, near the bridge, there is a checkpoint. Near the Amertek building you will not miss it.

    8. Not far from point # 7 there is a checkpoint located right next to the water in a small area near the road. Climb up and eliminate goals.

    Mission Kings of the Road - completed

    According to Defrostoke’s angry comments, we’ll realize that the mission is completed, but that’s far from all. Next you will have to deal with difficult missions Disarmament   and to put Slade behind bars.

    Dossier on Slade Wilson aka Defstroke

    Technical part.

    Skip introductory videos.

    Right-click on the game in the Steam library - Properties - Add -nologo to the launch options.
    OR
    Go to the video folder (steamapps \\ common \\ Batman arkham   Knight \\ BMGame \\ Movies). Delete the StartupMovie.swf and StartupMovieNV.swf files. It’s better to rename or just delete the extension.

    Manually adjust the quality of the graphics.

    We need a Config folder (steamapps \\ common \\ Batman Arkham knight\\ BMGame \\ Config). We will carry out all changes with the BmSystemSettings.ini file, so do not forget to make a backup copy. If there is no file, start the game and it will be created.

    Turn off MotionBlur.
    We put
    MotionBlur \u003d False
    MotionBlurPause \u003d False
    MotionBlurSkinning \u003d 0.
    The game may crash (in detective mode), so you still need to put
    Set MaxFilterBlurSampleCount \u003d 1
    So you reduce the likelihood of a game crash and increase FPS. Well, the whole picture will be more pleasant.
    OR (if crashes constantly) you can try to put
    AllowRadialBlur \u003d False
    MotionBlurSkinning \u003d 0
    MobilePostProcessBlurAmount \u003d 0.0
    The blur will remain, but will eat less FPS.

    Disable Bloom.
    Just set Bloom \u003d False.

    Turn on OpenGL.
    Set AllowOpenGL \u003d True. Improve FPS.

    Turn off the "noise" in the picture.
    Distortion \u003d False
    FilteredDistortion \u003d False

    FPS frequency.
    Change the parameter MaxFPS \u003d 30.000000 to MaxFPS \u003d 60.000000.

    Turn off the reflection.
    Change the values \u200b\u200bbelow.
    Reflections \u003d False
    AllowImageReflections \u003d False
    AllowImageReflectionShadowing \u003d False

    Smoothing in DirectX9.
    Change bAllowD3D9MSAA \u003d False to bAllowD3D9MSAA \u003d True.

    Turn on DirectX 10.
    Change AllowD3D10 \u003d False to AllowD3D10 \u003d True.

    Unlock the best textures.
    We put on TextureResolution \u003d 2. Some may turn back on to Normal, so keep that in mind.

    Turn off the shadows.
    Here the shadows consume more than usual (more objects casting a shadow), so it is better to put them at a low or normal level.

    Turn on SLI.
    We set the following parameters
    D3D10 \u003d true (if not already done)
    bEnableCrossfire \u003d True
    MAY help, depending on the mood of Omnisia.

    Window mode.
    As always, windowed mode can help with some crashes, black or pink screens. We start the game with the -windowed option

    Nvidia PhysX
    Go to the Nvidia control panel 3D settings\u003e Configure surround, Physx and put on the GPU.
    Settings taken from.

    Really   turn on 60 fps.

    If you have unlocked the number of FPS, then you also need to notify the texture streaming download manager that you want 60 FPS.
    We need the same Config folder (steamapps \\ common \\ Batman Arkham Knight \\ BMGame \\ Config) and look for the BmEngine.ini file in it

    MinTextureResidentMipCount \u003d 8
    PoolSize \u003d 512
    MemoryMargin \u003d 256
    MemoryLoss \u003d 0
    HysteresisLimit \u003d 30
    ...
    MinRequestedMipsToConsider \u003d 10
    MinTimeToGuaranteeMinMipCount \u003d 12
    MaxTimeToGuaranteeMinMipCount \u003d 72


    ...
    bSmoothFrameRate \u003d TRUE
    MinSmoothedFrameRate \u003d 58
    MaxSmoothedFrameRate \u003d 62
    FrameRateLimitingSetting \u003d 8


    MinDesiredFrameRate \u003d 58.000000

    We include the Russian language.

    Open notepad appmanifest_208650.acf (Steam \\ steamapps) and change the Language parameter from English to Russian.
    OR
    We go to the settings folder (Batman Arkham Knight \\ BMGame \\ Config), look for the file Launcher.ini, there is a section in it, and set default \u003d RUS.

    With this mod (for me personally) Blur turned off when moving the screen!

    TLDR Coordinates of all victims.
    Blik Island
    (1507, 3329)
    (2000, 2475)
    Miagani Island
    (3083, 1864)
    (1941, 1584)
    Founders Island
    (2350, 2018)
    (2800, 2448)

    We go to the place, we find the crucified victim and pleasant musical accompaniment around.
    We cut the XRay scanner (and Bets turns out to be a little rascal), and switching between layers we find the details that will help identify the victim. On each layer there is such a detail.

    We fly to the island of Miagani.
    I was immediately informed by radio about the crucified citizen and indicated the place. And there were no difficulties with finding evidence.




    On the island of founders. You can get hit by bullets. And die. If you reach the target, then you will fall near it and the tanks will ignore you.


    Another victim in the north of the island.

    All. We found out who is behind all the attempts and found out where this unfortunate person is hiding. You need to go down a little.

    But until we go further in the story, they will not let us in. When the Betmobile appears on the island, then we go inside.
    A battle awaits us, nothing complicated. We achieve unhappy disabled people with a combo finisher.
    Then a lot of them will crawl out and that singing pig will be with them. We catch the pig’s knives (many times we press the counter attack), we throw it at him, we approach and we go with the head on the table.

    Duty is calling.

    TLDR coordinates
    Blik Island
    1638, 2619
    1981, 3184
    2270, 3172
    2263, 2303
    1820, 2218
    1523, 2103
    Miagani Island
    2649, 2801
    3042, 2472
    3304, 2688
    3710, 2916
    Founders Island
    1824, 1683
    2248, 1569
    2152, 1187
    2136, 1568
    3105, 1334
       on a map with marked firefighters.

    We save the firefighters who suffered during the riots.
    The first sits on a tower and discusses the salvation of squirrels from trees with local punks. We enter into a discussion and lay out the iron arguments, corrected by a 60mm gun.

    From this moment, they will begin to spawn in large numbers throughout the city.
    Not far from the ACE factory.

    Not far from the police station.

    On the eastern docks near Zionis. I was waiting for a surprise in the form of a thug. The bruiser was waiting for a surprise in the form of combo-finishing.

    The final worker is hiding with his new, armed friends on the ship, east of the Panessa film studio.

    An interesting story comes out. Caught some pyromaniac, suddenly a flash and everyone lost consciousness. And where is their captain.

    We fly to the island of Miagami   (FIG remember).
    Near Wayne’s Tower.

    Gotem Herald is our next goal.

    Metro. A firefighter sits downstairs, surrounded by four guards. And a large number of turrets. We cut down four guards, I used the improved scary finishing, and without falling under the rays we cut down the turrets.


    Founders Island.
    In the west, at the docks. A lot of armed soldiers.

    And now there are also thugs, a few pieces each. Get rid of them first.

    In the north of the island. Destroy the sniper, then the Bethesign blocker.

    Big fight. 3 thugs and armed guards. Fun.

    The last group remains, but in order to get to it, we need to go further in the story when we are given the chance to steer on the island.
    We go to this point and remove a part of the wall with a cable.

    There will be a fight inside, so I recommend breaking the boxes with weapons.

    Now we’re going to save the head of the fire brigade, there will be a mission with a stealth, nothing complicated. At the same time, we find out what really happened (although the last few firefighters could guess who was behind it).

    Disarmament \\ Gotham under siege \\ King of the roads \\ Armored and very dangerous.

    A series of missions, absolutely not difficult, with the exception of a couple. Nothing interesting, just go through the points and perform a simple action, after defeating a group of enemies. But execution is also necessary for a good ending. At the end we give the bream to Defstroke.

    Disarmament.
    Disarm mines. We cut the cable, pump up the viruses, destroy the drones, complete the job. Nothing complicated.
    Mines are in the red radiance around them.
    Miagani Island (5) - (3022.2307), (3168.2731), (3291.2200), (2907.2724), (3062.2932)
    Blik Island (4) - (story), (2368,2904), (1804,2414), (1948,2677)
    Founders Island (5) - (2275, 1549), (2753.1747), (2151.1903) (2929.1447), (2050.1570)

    Gotham under siege.
    We approach the remote control, cut down the guards, do not fall into the visibility range of the turrets. We stand in the blind zone, or cut down the turret control panel if there is one.
    It is easy to notice the red rays scanning the sky.
    Miagani Island (5) - (2913.2160), (2993.1859), (2844.2399), (3237.2166), (3265.2874)
    Blik Island (4) - (2136.2624), (2181.2786), (1964.1943), (1905.2465)
    Founders Island (5) - (2515,2073), (2263.1911), (2408.1331), (2780.1859), (2872.1603)
       on a map with all 21 towers.

    King of the roads.
    It's simple - we clean the block post from the guards, cut down the commander's walkie-talkie. If there is armed security, we use disruptors. If there are turrets, hack them. There is the possibility of shelling from the road with a Batmobile - we are firing.
    See a blocked road with red marks, and a crowd of people inside? This is a roadblock.
    Miagani Island (8) - (3143,2003), (2964,2175), (3181,2235), (2800,2313), (2723,2645), (2886,2892), (3190,2644), ( 3495.2418)
    Blik Island (4) - (2162,2166), (2057,2076), (1967,2321), (1764,2276)
    Founders Island (8) - (2254,2018), (2893,1861), (2111,1806), (2691,1877), (2047,1633), (2529,1773), (2526,1463), (2368 , 1652)

    Armored and very dangerous.
    Mission with the pursuit of an armored car. We push or fire the convoy, then we fire the machine itself or ram it. Or we ignore the convoy and get to the car, then after its destruction the convoy will run away.
    Call Alfie, he takes off the coordinates.

    Riddler’s revenge.

    I have not written my own yet, I use copy-paste.


    You can begin Riddler’s Revenge after Ivy’s conclusion and a conversation with Aaron. When you lowered the bridge in the third chapter, a call from Nigma regarding the Catwoman will be waiting for you.

    Next, you need to plan the roof of the shelter and question the informant before you get inside. When the Cat is nearby, it will be easy to deal with opponents. However, remember that these enemies take into account mistakes and Nigma improves them. When you deal with them, talk to the Cat and proceed to the mission.

    State: Blik Island - Chan

    You need to get to Chan in the elevator of the Gotham Water Company with a banner above it. Move out of the elevator and find the red mechanism blocking the path. Use the immobilizer and move on to start the challenge.

    Challenge involves using the Batmobile - you need to make three circles with increasing difficulty, where the blocks will be on your way. Use the same Immobilizer to remove them from the path. Observe time limits.

    The key is in the third row, the fourth column is in normal mode, and the third row, the first column in New Game + mode

    State: Blik Island - Chinatown, Near ACE Chemicals

    Head to the ACE Chemicals entrance and drive left from the bridge. A little further you will see the door with the inscription "Balancing Act". Move in and start the second challenge.

    Here you need to call in the frame, get out of the Batmobile and get on the switch. From here, turn on the remote control and drive the Batmobile to the balancing platform to activate the unit and move to the next platform.

    Use the Immobilizer to drive through the red and green platforms. Stop by the second balancing platform and use the red / green blocks to get to the far end.

    Please note that you will need to use the fast and the furious to jump. To activate the platform, drive around the elevator and turn on the winch on the right side. Drive to the gas and keep the arrow in the orange section.

    The key is on the second row, the fifth column is in normal mode. And the second row, the third column in the New Game +.

    Puzzle Room # 1 - Computing for Beginners

    Before continuing to challenge, you need to solve the puzzle in the shelter.
    Get to him and find three question marks. Throw in each betarangom.
    Next, align the circles so that they form a question mark. When you do this, stand so that the reflection in the mirror forms a point and scan the entire question mark to solve the puzzle.

    Batman: 3, 1, 4, 5, 2
    Cat: 1, 3, 5, 2, 4

    Get ready for a fight.

    Challenge # 3 - The Breaker

    Area: Miagani Island - Bristol, under the Hospital

    As in the first, you need to make three circles with a time limit. It is recommended to remember the track well in order to complete the challenge.

    Challenge # 4 - Flight School

    Region: Miagani Island - Kingston, under the Casino

    Drive to Kingston and on to the Garage Flight Schoolto find the fourth cave.
    Inside, you will need to concentrate enough air to reach the three platforms. From the first pass it is almost impossible. There are no tricks here, only practice.

    Puzzle Room # 2 - Introduction to Physics

    State: Miagani Island - Pinckney Shelter

    Return to the shelter and find the door with the signature Physics. To complete the puzzle, drop the Betarang as a question mark on the left side and get on the left switch.
    Let the cat stand on the second switch, and then move Batman to the third when the discharge passes. After the discharge, move the Cat along with Batman to the third platform, and after the release of Bet.

    Move Batman to the second pad and Cat to the first. When the discharge passes Batman, move him next to the Cat on the first platform to complete.
    To get the key, jump Batman to the platform on the right and take the key with the Cat.

    Challenge # 5 - Drain Pain

    Region: Founders Island - Otisburg, next to the Church

    Move to the Drain Pain garage inside the church on the Isle of Founders and further inward to access the cave.

    Fire the winch and go down the wall to the rotating blades. Continue on the right side until you see a gap in the wall on the far wall.

    Get on the platform to lower the water level and drive the Batmobile to the right side to the second number.

    Shoot the winch again and get down under the water. Further, on the left side, to the breach at the weak wall, which must be pierced with a gun.

    Get out of the car and soar into the hole to stand on the platform and again lower the water level.

    Return to the Batmobile and move until you see the blade - drive along the wall. Find the third number and get down on using the winch further.

    Keep spinning on the wall until you climb to the top.

    Get out of the car and soar inside the hole. Jump to the site. Deal with turrets using the Batmobile remote control. Get on the platform at the bottom of the pit and take the key.

    Puzzle Room # 3 - Advanced Traps

    State: Miagani Island - Pinckney Shelter

    Batman's platform on the right. Climb the cat to the ceiling and to another panel in the next room.
    The light on the scoreboard reflects the movement of the first movement of the character - more light comes on if another character stands on the desired panel. Remember the path and move to the right place.

    Note that the dot in the question mark indicates the beginning. Switch between characters until you reach a panel that spawns opponents.
    Kill the red and blue humanoids and get the key.

    Challenge # 5 - Convict

    Region: Miagani Island - Kingston, under the Terminal

    A new race awaits you in this cave. Also complete laps for a limited time. Use the immobilizer to get rid of obstacles.

    Riddler's Revenge (Final)

    ATTENTION! SPOILERS! ATTENTION! SPOILERS!


    Puzzle Room # 4 - Final Test

    State: Miagani Island - Pinckney Shelter

    Go through the doors of Final Exam and move into the second room. Inside you will find a 5x5 platform platform and generators at the end of each row.

    Shoot an Electric Charge at a generator near an open space to pull or push a number of platforms in front of it.
    You cannot stand on platforms and must jump from the ceiling with the Cat. The puzzle can be solved in a number of ways.

    Puzzle 1 - Laser on B2:

    Cat on A1 and push the generator 1
    Cat on C2 and push generator 2

    Puzzle 2 - Lasers on A1 and D3:

    Push Generator 1
    Cat on E2, pull generator 2
    Cat on D4, pull generator D

    Puzzle 3 - Lasers on C5 and E5:

    Cat on B3 and Push Generator 3
    Pull the generator 1
    Pull alternator C
    Pull alternator E