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  • Dragon age 2 where to find defender weapons. Armor sets for different classes. Sebastian Wael's armor

    Dragon age 2 where to find defender weapons.  Armor sets for different classes.  Sebastian Wael's armor

    In DA II, you won't be able to choose your own armor for your companions, but you can upgrade them. Each of your party members has their own unique armor, which has 4 slots for improving them. In this subsection we have posted information about where and when you can find these improvements and what bonuses they provide.

    Armor of Aveline Wallen

    Aveline's armor changes three times throughout the game. In the prologue, her armor is called: “Modified Officer Model”, in Act I the armor will change and will be called: “Plate and Chainmail of the Guard”, and starting from Act II her armor will finally change its name to: “Plate of the Captain of the Guard” .

    Modified officer model Guard Captain's Armor
    Podlatnik - guard uniform (increases attack). Can be purchased in Act I in the Lower City during the day from the merchant in the Armor Rack shop.
    Durable armor - guard uniform (reinforces armor). Can be purchased in Act II in the Lower City during the day from a merchant in the Armor Shop.
    Flexible Chain - Guard Form (adds a rune slot). Dropped by the leader of the Fell Order pirates on the Ragged Coast during the quest "Pirates on the Cliffs" in Act II.
    Joint protection – a form of guard (increases protection). Drops from Jiven during the quest "Service and Error" in Act III.

    Anders armor

    Anders' armor is called the "Cape of the Renegade", during the entire game the armor will change its appearance only once after completing Anders' personal quest "Justice", and the icon of the armor itself in the inventory will also change.

    Renegade Cape Improvements for armor, where and when they are found Renegade Cape (after change)
    Armor spacers (reinforces armor). Can be purchased in Act II during the day in the Lower City from the merchant in the “Goods of Liren of Ferelden” shop.
    Lyrium Weave (increases attack). Can be purchased in Act II during the day in the Casemates from the merchant in the “Goods for Magicians” shop.
    Spirit Essence (increases resistance to magic). Can be found in Act II in the dungeons of the casemates in one of the boxes during Anders' quest "Dissent".
    Badge of underground magicians (adds a slot for runes). Can be found in Act III in one of the boxes when exploring the "Secret Meeting Place" location during the quest "Serve Cold".

    Varric Tetras' Armor

    The original armor is called: "Varrick's Patchwork Leather Jacket (Custom Made)". But during Varrick's personal quest "The Haunted House", his armor can change its name to "Varrick's Patchwork Leather Armor" provided that Hawk allows him to take the lyrium shard for himself. Although these changes will not be reflected either externally or in the inventory.

    Varric's Patchwork Leather Jacket Improvements for armor, where and when they are found Varric's Patchwork Leather Armor
    Painted Leather Harness (adds a rune slot). Can be purchased in Act I in the Lower Town during the day from a merchant in the Clothes Shop.
    Lined with hidden pockets (increases attack). Can be purchased in Act II in the port during the day from a merchant in the “Dubious Goods” shop.
    Silverite Buckles (adds a rune slot). Can be found in Act II in Bartrand's estate in one of the chests during Varric's quest "Family Matters".
    Wyrmskin leg straps (adds a rune slot). Can be found in Act III of the Deep Roads in one of the chests during the quest "Finding Nathaniel".

    Merrill's armor

    In DA II, Merril's armor is called the "Robe of the First". With an established romance with Hawk, her armor will change not only its name to “Dalish Outcast Robes,” but also its appearance. The inventory icon will also change.

    Robes of the First Improvements for armor, where and when they are found Dalish Outlaw's Robes
    Brocade Lining (adds a rune slot). Can be purchased in Act II in the Upper Town during the day from the merchant in the Jean Luc Robes shop.
    Carved ironwood buttons (increases health). Can be purchased in Act II in the Dalish camp in Master Ailen's Shop.
    Silver Dalish Embroidery (speeds up health recovery). Can be found in Act II at the top of the Broken Mountain in a pile of bones.
    Gaul horn buckles (adds a rune slot). Can be picked up in Act III from the body of Guardian Maretari during Merril's quest "A New Path".

    Bethany Hawke's armor

    Bethany's armor will initially be called "Hawk Wings". There is only one update available for it in the game. In the future, changes to her armor will depend on Hawk's decision during the quest "Expedition to the Deep Roads". Bethany's armor can be changed to either the "Mage Circle Robe" or the "Guardian Robe". The next time the game gives you the option to bring Bethany back into your party, her armor will have a full set of upgrades.

    Hawk Wings Improvements for armor, where and when they are found Robe of the Circle of Mages Guardian Robes
    Amell family protective signs (increases resistance to magic). Can be found in Act I in a chest at the location "Cellar of the Amell Estate" during the quest "Birthright".

    Carver Hawk Armor

    Initially, Carver's armor was called the "Standard Model for the Fereldan Vigilante". There is only one update available for it in the game. In the future, changes to Carver's armor will depend on Hawk's decision during the quest "Expedition to the Deep Roads". Carver's armor can be changed to either Knight Corporal's Plate or Sentinel Lieutenant's Plate. The next time the game gives you the option to bring Carver back into your party, his armor will come with a full set of upgrades.

    Standard model for the Ferelden vigilante Improvements for armor, where and when they are found Knight Corporal's Plate Guard Lieutenant's Armor
    Fereldan armor with a belt (reinforces armor). Can be found in Act I in a chest at the location "Cellar of the Amell Estate" during the quest "Birthright".

    Isabela's Armor

    Isabela's armor is called "Threads of the Eastern Seas". His normal appearance can only change if he has a romance with Hawk(s), although the name and icon in the inventory will remain the same.

    Threads of the Eastern Seas Improvements for armor, where and when they are found
    Rigid corset (increases protection). Can be purchased in Act II during the day in the Lower Town from a merchant in the Clothes Shop.
    Support Belt (adds a rune slot). Can be purchased in Act II in the Upper Town during the day from the merchant in the Jean Luc Robes shop.
    Felt insoles (increases the chance of a critical hit). Can be found in Act II in a box in the Backyard Foundry during the quest "Catch a Thief."
    Boiled leather plates (adds a rune slot). Can be found in Act III at the "Cave in the Mountain" location in a pile of bones during the quest "Kill of Crows".

    Fenris Armor

    Fenris's armor is called "Shelter of the Transmigrated Spirit". And although, when having an affair with Hawke, Fenris will tie a red scarf around his right wrist and wear a small Amell crest on his belt on the left side, this will not make a fundamental change in the appearance of the armor and the icon in the inventory will remain the same.

    Refuge of the Transmigrated Spirit Improvements for armor, where and when they are found
    Tevinter Spiritual Symbol (adds a rune slot). Can be purchased in Act II in the Upper Town during the day from the merchant in the Jean Luc Robes shop.
    Lyrium Scale (adds a rune slot). Can be purchased in Act II in the port during the day from a merchant in the “Dubious Goods” shop.
    Reinforced belts (increases attack). Can be found in Act II in a chest in the "Abandoned Slaver's Lair" location during Fenris' quest "The Bitter Pill".
    Enchanted Resin (adds a rune slot). Drops from the high dragon in Act III at the Bone Pit location during the quest "Massacre in the Mine".

    Sebastian Wael's armor

    Sebastian's armor is called "Vael Family Armor". Its appearance and inventory icon do not change throughout the game.

    Vael family armor Improvements for armor, where and when they are found
    Improved articulation (adds a rune slot). Can be purchased in Act II during the day in the Casemates from the merchant in the Armor Shop.
    Reinforced bracers (increases attack). Can be purchased in Act II in the Upper Town during the day from the merchant in the Olaf's Equipment shop.
    Underarmor (increases the chance of a critical hit). Can be found in Act II in a chest in the location "Harimann's Estate" during Sebastian's quest "Repentance".
    Defense of Faith (adds a rune slot). Can be picked up in Act III from the body of the Templar Lieutenant during the quest "Serve Cold."

    Armor sets

    Hi all. In Dragon Age 2, there are many individual gloves, boots, helmets, etc. But there are not many sets. In total, each class is “provided” with 3 sets of armor - for each class. So let's read.

    Warrior

    Armor sets for different classes

    Armor sets for different classes

    Armor of the Fallen(Performed in Act 1, except for the breastplate):

    1. Gloves - In a nook in the cave along which we go to the cemetery on Broken Mountain.

    2. Boots - Quest - “Wolves in sheep’s clothing” (Sairabaza’s quest)

    3. Helmet - Quest - “Enemies Among Us” (from the corpse of Tarohne)

    4. Breastplate - Quest - "Expedition to the Deep Paths" Dragon on the Deep Paths

    Armor sets for different classes


    Armor sets for different classes

    Stone Hammer Armor(acts 2-3):

    1. Gloves - Quest - “All that remains” (Chest in the Murderer’s Lair) (Act 2)

    2. Boots - Quest - “Family Matters” (Chest in Bartrand’s Estate) (Act 2)

    3. Breastplate - From the merchant Olaf in the Upper City (Act 3)

    4. Helmet - Quest - “Following the Kun” (on the way to the Port location there will be an automatic transfer to an additional location, where the helmet is taken from one of the corpses) (Act 3)

    Armor sets for different classes


    Armor sets for different classes

    Robber

    Armor sets for different classes

    Armor sets for different classes

    Armor The Last Descent(Act 1-2)

    1. Helmet - Agate, armor 46, 2% chance of a critical hit, 5% critical damage - white-lipped leader of the blood mages, quest about the missing templars. Removed from her corpse.

    2. Gloves - armor 28, 1% chance of a critical hit - cave on Broken Mountain, quest "The Long Way Home" with Merril and the amulet. From a corpse near the rubble.

    3. Breastplate - armor 116, 5% chance of a critical hit, 13% critical damage - in the Dragon on the deep paths in the second location.

    4. Boots - armor 42, 2% chance of a critical hit, 5% critical damage - catacombs under the Lower City, task with a Qunari mage. Chest at the site of a fight with bandits.

    Set bonus: +1 agility and +10 stamina/mana

    Armor sets for different classes


    Armor sets for different classes

    Armor of Enasalin(Performed in Act 2)

    1. Helmet of Enasalin - Quest - “Following the Kun” (Act 2).

    2. Enasalin’s Gloves - Quest - “All That Remains” (chest in the killer’s lair) (Act 2).

    3. Armor of Enasalin - Quest - “Find and Lose Again” (from the guard in Gallows in the quest Find and Lose Again, if Aveline is not in the group) (Act 2)

    4. Enasalina’s boots - Quest – “Family Matters” chest in the quest Family Matters (Act 2).

    Armor sets for different classes


    Armor sets for different classes

    Mage

    Armor sets for different classes

    Armor sets for different classes

    Armor Spiral Eye(act 1):

    1. Gloves - cave on Broken Mountain, quest "Long Way Home" with Merril and the amulet. From a corpse near the rubble.

    2. Boots - catacombs under the Lower City, task with the Qunari magician. Chest at the site of a fight with bandits.

    3. Hood - white-lipped leader of the blood mages, quest about the missing templars. Removed from her corpse.

    4. Mantle - in the Dragon on the deep paths in the second lok.

    Set bonus: +1 magic, +20 mana/stamina.

    Armor sets for different classes


    Armor sets for different classes

    Warden Armor(act 2-3):

    1. Gloves - Act 2, chest, Lair of the Assassin (All that remains)

    2. Boots - Act 2, Bartrand's Mansion, chest (Family Matters)

    3. Torso - Act 3, burial ground on the Broken Mountain (New Path)

    4. Hood - Act 2, Winding Alley, on the corpse of the leader of the robbers (Following Kun)

    Set bonus 2 magic, 3% defense

    Armor sets for different classes


    Armor sets for different classes

    The game Dragon Age 2 has a large variety of armor, armor and robes. However, the best of their kind are considered unique sets (sets) for all three classes presented - warrior, robber and mage. For each period of the main character’s life in Kirkwall, there are three in total, there is its own unique set, which has increased characteristics. Depending on the class, new items give their owners additional bonuses to health, defense, attack, armor and other indicators. Each set consists of four things - a helmet (hood), gauntlets (gloves), armor (armor, clothing) and boots.

    Unique items, like ordinary ones, can be sold to merchants at city markets. Although it is better not to part with them unless absolutely necessary; they will not be returned back, and new ones will no longer be found. Almost all unique sets are earned in difficult battles against strong opponents. The first unique set of armor is completely assembled in the first chapter, the second and third, excluding robbers, in the last. You cannot return to some locations where the kits are located after the first visit; explore the unfamiliar territory immediately, inspecting all the boxes, barrels and chests, so that later you won’t be offended by the missed opportunity to get hold of unique things.

    The places where items from the first set (set) appear remain unchanged for all classes. The headdress is picked up from the body of the murdered Magess Tarone (quest “Enemies Among Us”). The gloves lie among the cobblestones in the Path location on Broken Mountain, in the first right dead end from the entrance, before going down the stairs. The robe is picked up from the remains of the dragon in the large hall in front of the entrance to the primeval teig (task “Expedition to the Deep Paths”). The boots are in the chest in the last room before the exit to the Vinmark Pass, location Slums in the catacombs (task "Wolves in Sheep's Clothing").

    Warrior armor set - Armor of the Fallen(set bonus: +1 strength, +20 health; requirements: 21 units of strength, 14 units of constitution):

    • Helm of the Fallen- 50 armor, +11 health, +27 attack.
    • Gloves of the Fallen- 30 armor, +7 health, +1% critical strike chance.
    • Carapace of the Fallen- 126 armor, +28 health, +67 attack.
    • Boots of the Fallen- 45 armor, +10 health, +24 attack.

    Rogue Armor Set - Last descent(set bonus: +1 agility, +20 endurance; requirements: 21 units of agility, 14 units of cunning):

    • Helm of the Last Descent- 46 armor, +2% critical strike chance, +5% critical damage.
    • Gauntlets of the Last Descent- 28 armor, +1% critical strike chance.
    • Armor of the Last Descent- 116 armor, +5% critical strike chance, +13% critical damage.
    • Boots of the Last Descent- 42 armor, +2% critical strike chance, +5% critical damage.

    Mage armor set - spiral eye(set bonus: +1 magic, +20 mana; requirements: 21 units of magic, 14 units of will):

    • Spiral Eye Hood- 43 armor, +11 mana, +27 attack.
    • Spiral Eye Gloves- 26 armor, +7 mana.
    • Robe of the Spiral Eye- 107 armor, +28 mana, +67 attack.
    • Spiral Eye Boots- 38 armor, +10 mana, +24 attack.
    The spawn locations for some items from the second unique set are slightly different. The headdress for all classes is picked up from the body of the killed leader of the thugs in the winding alley on the way to the Arishok (quest “Following the Kun”). Gloves for all classes are in the chest before going down to the hall to Quentin (task “All that remains”). Robes for all classes are in different places: for the warrior - in Olaf's armory in the Upper City market, chapter three; for the robber - during a skirmish in the Hangman tavern (quest “Find and Lose Again”) or at the merchant Magnus on the Ragged Coast in the former Tal-Vashoth camp; for the magician - in one of the graves of the mountain cemetery on Broken Mountain, chapter three. Boots for all classes are in a chest on the second floor of Bartrand's estate in the Upper Town (quest "Family Matters").

    Warrior armor set - Stone Hammer Gift(set bonus: +2 to strength, +3% to armor; requirements: 25 units of strength, 15 units of constitution):

    • Stone Hammer Helm- 85 armor, +16 health, +41 attack, +2% critical hit chance.
    • Stonehammer Gauntlets- 51 armor, +1 slot for runes, +10 to health, +24 to attack.
    • Stonehammer Plate- 213 armor, +1 rune slot, +40 health, +102 attack.
    • Stone Hammer Boots- 77 armor, +1 rune slot, +14 health, +37 attack.

    Rogue Armor Set - Enasalin(set bonus: +2 to agility, +3% chance of evasion; requirements: 25 units of agility, 15 units of cunning.):

    • Helmet of Enasalin- 79 armor, +2% critical strike chance, +6% critical damage, bonus to picking locks.
    • Enasalin's Gloves- 47 armor, +1% critical strike chance, +4% critical damage.
    • Defender of Enasalin- 197 armor, +1 rune slot, 6% critical strike chance, 15% critical damage.
    • Enasalina Boots- 71 armor, +2% critical strike chance, +5% critical damage, bonus to disarming traps.

    Mage armor set - Overseer(set bonus: +2 to magic, +3% to defense; requirements: 25 units of magic, 15 units of willpower):

    • Warden's Hood- 72 armor, +16 mana, +41 attack, +2 mana recovery speed.
    • Overseer's Gloves- 43 armor, +10 mana, +24 attack.
    • Overseer's Robe- 181 armor, +1 slot for runes, +40 mana, +102 attack.
    • Warden's Boots- 65 armor, +14 mana, +2 mana recovery speed.
    The places where items from the third set (set) appear remain unchanged for all classes. The headdress is picked up from the body of the murdered renegade Grace (quest “Serve Cold”). Gloves are automatically issued (quest “Kun Requirements”). The robe is picked up from the body in the Bone Pit (quest “Massacre at the Mine”). The boots are removed from the body of the murdered blood mage Khion (task “At Large”).

    Warrior armor set - Robe of the Protector(set bonus: +3 to strength, +5% to armor; requirements: 31 units of strength, 18 units of constitution):

    • Defender Helm- 132 armor, +20 health, +1 rune slot, +58 attack, +3% critical hit chance.
    • Gauntlets of the Defender- 79 armor, +12 health, +1 rune slot, +35 attack, +1% attack speed.
    • Defender's Shell- 331 armor, +2 slot for runes, +50 health, +145 attack.
    • Defender's Boots- 119 armor, +1 rune slot, +18 health, +52 attack, +4% physical damage.

    Rogue Armor Set - Robe of the Protector(set bonus: +3 to agility, +5% chance of evasion; requirements: 31 units of agility, 18 units of cunning):

    • Defender Helm- 122 armor, +1 rune slot, +3% critical strike chance, +6% critical damage, bonus to picking locks.
    • Defender's Gloves- 73 armor, +1 rune slot, +2% critical strike chance, +8% critical damage.
    • Defender Armor- 306 armor, +2 rune slots, +6% critical strike chance, +16% critical damage.
    • Defender's Boots- 110 armor, +1 rune slot, +2% critical strike chance, +6% critical damage, bonus to disarming traps.

    Mage armor set - Robe of the Protector(set bonus: +3 to magic, +5% to defense; requirements: 31 units of magic, 18 units of willpower.):

    • Defender's Hood- 112 armor, +20 mana, +58 attack, +2 mana recovery speed.
    • Defender's Gloves- 67 armor, +1 rune slot, +1 magic, +12 mana, +35 attack.
    • Protector's Robe- 208 armor, +2 slots for runes, +50 mana, +145 attack.
    • Defender's Boots- 101 armor, +18 mana, +52 attack, +2 mana recovery speed.